The first thing I noticed about game is frequency of enemies in wilderness. I have version 0.2.3, but I am not sure if this is a version related issue though, I haven't played previous ones too much. Well, when I enter wilderness, I meet enemies almost every 10 moves, and lot of them are pretty hard, that means I die in battle. I usually play with fighter, and thus have quite low speed and dexterity, so I am unable to run away, but enemies are much faster and sometimes stronger than me. Add the frequency and you have serious problem with gameplay. The speed can be related to satiation status - when I get hungry and eat a piece of raw meat, I get overfed or bloated. Problem is that I ALWAYS die in wilderness battle earlier, then I get hungry or at least normal again. I always die overfed, the status lasts incredibly long time.