Just to be clear... if you get a good R/C combo, it's perfectly okay to play it out. You don't have to reroll until you get merchant or thief or something. If you get a drakeling wizard, go for it!
Just to be clear... if you get a good R/C combo, it's perfectly okay to play it out. You don't have to reroll until you get merchant or thief or something. If you get a drakeling wizard, go for it!
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
lithium cursed start PC coming up...
EDIT1:
MASTER OF GEMOLOGY!Code:Quickly St:15 Le:13 Wi:17 Dx:17 To:16 Ch:14 Ap:10 Ma:15 Pe:15 N= DV/PV: 17/1 H: 23(23) P: 6(6) Exp: 1/0 DrCh Sp: 106 Name: Quickly Race: female Gnome Class: Monk Eye color: green Hair color: gray Complexion: tanned Height: 3'1" Weight: 97 pounds Age: 107 (grown-up) Star sign: Tree Birthday: 26/Tree (day 356 of the year) Right hand: +2 bonus to hit, 1d9+1 damage Alertness ............ 22 (mediocre) [+4d5] Athletics ............ 38 (fair) [+4d5] Climbing ............. 38 (fair) [+3d3] Concentration ........ 42 (fair) [+4d5] Dodge ................ 34 (fair) [+3d5] Find weakness ........ 35 (fair) [+3d4] First aid ............ 27 (mediocre) [+4d5] Gemology ............. 14 (mediocre) [+3d3] Haggling ............. 30 (mediocre) [+3d3] Healing .............. 30 (mediocre) [+4d5] Listening ............ 51 (good) [+3d5] Literacy ............. 56 (good) [+3d4] Mining ............... 8 (poor) [+3d5] Pick pockets ......... 18 (mediocre) [+3d5] Stealth .............. 36 (fair) [+3d5] Ventriloquism ........ 21 (mediocre) [+3d4] Body : robe [+3, +1] [60s] Boots : sandals [+0, +0] [6s] Two-handed weapons ('(') quarterstaff (+3, 1d10) [40s] Tools (']') heap of 3 torches [30s] box with flint and steel (40) [5s] tinderbox (7) [3s] Food ('%') iron ration [100s] She did not manage to vanquish any monsters.
AS SOON AS I HIT XL 13, LET ALL WALLS BEWARE... if I live that long.
EDIT2: wow, xl 3 and already sp = 111
EDIT3: xl 9, sp = 116
Been a while since I have played a cursed character, but it seems the curse is more than just a little
bad luck, at least so far. Ambushed several times crossing the wilderness, and once was a large pack
of jackles with 2 breeders. A vault on D:2, bees on D:3, and a huge room of undead on D:5 (which
I am having to fight with a cursed stone spear, but that is my fault). I cannot enter D:4 at all, and it
is the arena level. So what did the rng throw me to make the arena inaccessible? A blink god. It was
too precious to kill, and I only have 2 PV (which may as well not even be there for how much good
it is doing me), so it starts summonzing all over the place and I had to flee for my life. Oh well, no
cooked lizards for a while.
I am only managing to stay alive my using every tactic I know. I only survived the ghul in the
undead room because monk find weakness + rock throwing + littering every tile with gold. If I can
just make it to dwarftown...
EDIT4: Oh, i forgot to mention that gray oozes have taken over one level already (I forget which)
and are currently in the process of taking over D:5 as well. I might keep them from it...
EDIT5: grrrr, spider factory on D:6 is taking forever. I am almost dying all over the place. I noticed
that I can close a door over a spiderweb though, and the display still shows the web.
EDIT6: goodness, it took me this long to make it to D:9. I have hit xl 13 now though, so being
making coward flee paths is now easier at least. I can finally kill bees! 72 bee warriors to beee
exact, and I had to recover a total of 9 million HP's to do it. Big room to deadly to explore still,
but I finally did install tp control and fight a few times in the arena. I found and converted a
black altar, and found another L one on D:9. I will livesac my way uncursed before going further.
AAAAAAAAAAAAAAAAAND A DROP BUG IN THE BIG ROOM
GAME OVER
THIS IS WHY I DON'T PLAY ADOM ANYMORE
Last edited by gut; 04-13-2012 at 07:08 PM.
"Whip me!" pleads the adom player. The rng replies... "No."
Delven Healer. Should be good.Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Friday St:10 Le:17 Wi:22 Dx:17 To:14 Ch: 9 Ap:13 Ma:18 Pe:18 CN DV/PV: 22/0 H: 23(23) P: 13(13) Exp: 1/0 DrCh Sp: 101 Coward ------------------------------------------------------------------------------
EDIT: Found load of weapons and not a single piece of armor whatsoever. Cornered in D:7 between a shadow and a gargoyle and slaughtered. Duh.
Last edited by _Ln_; 04-13-2012 at 06:23 PM.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.
I know the feeling, kinda. My trollish monk found two scrolls of familiar summoning in a scroll shop and used them in DH2. First familiar: an Earth elemental. Second: a friggin' balor. Very convenient too, since they never get left behind even if I teleport.
Now my familiars and I are happily cutting through the entire animated forest on our way back to Dwarftown, picking up truckloads of loot. Way too easy. Almost doesn't feel like ADOM.
But maybe I should hold my breath until the ToEF and lower CoC.
Yeah, my bad. >.< I just wasn't healing as fast as I was used to.
Life is not worth living without Treasure Hunter.
Just watch for the "Your balor is now going to try to kill you. Have fun." message.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
First roll, only roll...
...RNG, what the fuck?Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ OhPlease St: 8 Le:23 Wi:14 Dx:19 To: 6 Ch:10 Ap:20 Ma:24 Pe:19 N= DV/PV: 14/5 H: 14(14) P: 29(29) Exp: 1/0 DrCh Sp: 104 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- OhPlease St: 8 Le:23 Wi:14 Dx:19 To: 6 Ch:10 Ap:20 Ma:24 Pe:19 N= DV/PV: 14/5 H: 14(14) P: 29(29) Exp: 1/0 M: 0 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: OhPlease Race: male Gray Elf Class: Wizard Eye color: purple Hair color: silver Complexion: light Height: 6'8" Weight: 143 pounds Age: 318 (grown-up) Star sign: Sword Birthday: 18/Sword (day 198 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Wizard. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 24 Daggers & knives 0 +0 +0 +0 unskilled 24 Clubs & hammers 0 +0 +0 +0 unskilled 24 Maces & flails 0 +0 +0 +0 unskilled 24 Swords 0 +0 +0 +0 unskilled 24 Axes 0 +0 +0 +0 unskilled 24 Whips 0 +0 +0 +0 unskilled 24 Pole arms 0 +0 +0 +0 unskilled 24 Twohanded weapons 0 +0 +0 +0 unskilled 24 Staves 0 +0 +0 +0 unskilled 24 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: -1 bonus to hit, 1d3-1 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 42 (fair) [+4d5] Climbing ............. 42 (fair) [+2d4] Concentration ........ 45 (fair) [+4d5] Dodge ................ 16 (mediocre) [+3d4] First aid ............ 44 (fair) [+2d4] Haggling ............. 21 (mediocre) [+3d4] Healing .............. 32 (fair) [+3d3] Herbalism ............ 38 (fair) [+4d5] Listening ............ 46 (fair) [+3d4] Literacy .............100 (superb) [+2d4] Stealth .............. 39 (fair) [+3d3] Ventriloquism ........ 20 (mediocre) [+3d4] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 367 stones Carrying capacity: 920 stones Head : - Neck : - Body : robe [+0, +3] [60s] Girdle : - Cloak : - Right Hand : - Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : leather boots [+0, +2] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 282 stones Carrying capacity: 920 stones One-handed weapons ('(') dagger (+0, 1d4) [10s] Tools (']') heap of 4 torches [40s] box with flint and steel (24) [5s] tinderbox (23) [3s] Rings ('=') heap of 2 rings of luck [2s] Wands ('\') wand of ball lightning (1 charge) [4s] Potions ('!') berzio potion [2s] potion of booze [4s] potion of invisibility [4s] Scrolls ('?') scroll of satiation [2s] scroll of increase melee accuracy [2s] Books ('"') spellbook of Frost Bolt [100s] spellbook of Darkness [100s] Food ('%') loaf of elven bread [3s] Valuables ('$') 179 gold pieces [1s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- He did not manage to vanquish any monsters. ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns). OhPlease visited 1 place.
I can SMELL that stone block coming my way already.
Edit:
I created a turn-by-turn log of this game's progress. Planning to update it as I play.
http://dl.dropbox.com/u/55356075/adom/OhPlease.txt
Last edited by ScrollOfCureBlindness; 04-13-2012 at 08:33 PM.
Orc Bard.
Skills... Archery, Cooking, Alchemy... too bad no Herbalism. Can't even pick it up because of Lithium. Oh well.Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Urag St:17 Le: 9 Wi:17 Dx:14 To:19 Ch:14 Ap:11 Ma: 8 Pe:11 C DV/PV: 11/0 H: 26(26) P: 7(7) Exp: 1/0 DrCh Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Urag St:17 Le: 9 Wi:17 Dx:14 To:19 Ch:14 Ap:11 Ma: 8 Pe:11 C DV/PV: 11/0 H: 26(26) P: 7(7) Exp: 1/0 M: 0 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Urag Race: female Orc Class: Bard Eye color: brown Hair color: brown Complexion: brown Height: 5'5" Weight: 158 pounds Age: 15 (young) Star sign: Tree Birthday: 10/Tree (day 340 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Bard. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 2 +2 +1 +0 basic 40 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- ÆRight hand: Î+4Æ bonus to hit, Î1d6+5Æ damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 29 (mediocre) [+4d5] Archery .................. 23 (mediocre) [+3d5] Backstabbing ............. 7 (poor) [+4d5] Climbing ................. 49 (fair) [+4d4] Cooking .................. 17 (mediocre) [+4d5] (mr) Find weakness ............ 7 (poor) [+4d5] First aid ................ 26 (mediocre) [+4d5] Gemology ................. 32 (fair) [+3d5] Haggling ................. 28 (mediocre) [+4d5] Healing .................. 15 (mediocre) [+4d5] Listening ................ 31 (fair) [+4d5] Metallurgy ............... 9 (poor) [+4d5] Mining ................... 33 (fair) [+3d4] Music .................... 61 (good) [+3d5] Pick pockets ............. 21 (mediocre) [+4d5] Two weapon combat ........ 32 (fair) [+3d4] Ventriloquism ............ 21 (mediocre) [+4d5] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 362 stones Carrying capacity: 1800 stones Head : - Neck : - Body : clothes [+0, +0] [40s] Girdle : - Cloak : - Right Hand : battle axe (+0, 1d6+2) [70s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 227 stones Carrying capacity: 1800 stones Boots ('[') worn boots [30s] One-handed weapons ('(') dagger (+0, 1d4) [10s] Tools (']') heap of 3 torches [30s] box with flint and steel (43) [5s] tinderbox (9) [3s] Instruments ('{') mandoline [23s] lute [20s] Wands ('\') wand of light (6 charges) [4s] Food ('%') iron ration [100s] Valuables ('$') 220 gold pieces [2s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- She did not manage to vanquish any monsters. ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- She survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns). Urag visited 1 place. Her charisma score was modified by +1 during her career.
Talents... Charming, Boon to the Family, Heir
Eager to see how this plays out. I have a feeling I will be running away a lot.
EDIT 1: As suspected, I ended up running from many, many wilderness encounters. Some I fled after getting surrounded; others I didn't even try to fight(group of ghuls at level 2? No thanks). Got to the CoC, lost my dire wolf to a fire beetle. Found a neutral altar on level 2. Converted from C to N, identified stuff. On the arena I bought some Cooked Lizards, then I went back up to the altar and lured sacrifices over to it until I got up to Inner Spirits... hopefully Lucky will help offset the Curse somewhat.
EDIT 2: Hmm... I found a pool on D:8. After making a somewhat foolish decision to drink from it, I got the following message:
"You suddenly age! You feel grown-up. You feel middle-aged. You feel old. You feel very old. The pool dries up."
24 years of unnatural aging from a pool... not good as an Orc. Well... I have Alchemy, right? So if I survive long enough to mix a potion of youth...
"The quasit hits you. You feel weak. The quasit critically hits you. You feel weak."
Wait, what? Crap, I'm down to 8 strength and Overburdened. Can't move.
"The quasit hits you. You feel weak. The quasit hits you. You feel weak. You die..."
So ends the tale of Urag, the cursed bard who turned into a quasit. That was fast... I think I'll try another character.
Last edited by RndmNumGenerator; 04-14-2012 at 12:16 AM.
This game is a good candidate for my first win, seriously...
Gonna load and continue after a break, for now have the turn-stamped log. (Yeah, I know it's the same link.)
http://dl.dropbox.com/u/55356075/adom/OhPlease.txt
I rolled a gnome archer with +5 PV leather armor.
I'll report back once something interesting happens.
EDIT: Well, you could tell me why I can't see my alignment anymore. Did I resize the screen?
Last edited by Silfir; 04-13-2012 at 11:28 PM.
ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!
Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.