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Thread: Thomas Biskup on Roguelike Radio

  1. #11
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    Quote Originally Posted by Silfir View Post
    ADOM has been tremendously successful in roguelike dimensions, that much is true, but I don't agree that ADOM II is doomed to linger in its shadow. I think it will be hard to achieve an end result that gets as much right as ADOM does. Hard, but not impossible. Never say never.
    That just show that you like, me and most of so called "community" have not played on ADOM rise.

    The thing it was not "tremendously successful in roguelike dimensions" it was "tremendously successful in gaming dimension". ADOM II is "doomed" to be succesful or unsuccesfull "in roguelike dimension", and nowadays that is rather tiny and geeky dimension.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  2. #12
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    It was "tremendously successful in gaming dimensions" in the late nineties. Are you suggesting Thomas build a time machine and release ADOM II then?

    Do you think Thomas is expecting to achieve the kind of success ADOM had as a downloadable game around 1997?
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  3. #13
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    Quote Originally Posted by Soirana View Post
    How much some stuff like some articats not appearing in precrowns, famous dragon gold doubling, piety overflow,etc are game features vs bugs vs unintended use of some feature combinations?
    Don't forget one of my personal favorites, the wish engine. It is potentially game-breaking, but the changelog states PoRCs are not allowed to create artifacts or wishing items, while PoEXs are only barred from creating artifacts. So it could be intentional.

    If these questions from me aren't also too specific...
    • Are cursed items welded to the PC's body, or is there another reason they can't remove them? The former is "traditionally" the case (I think) in roguelikes; the game's manual says they "can't be removed" and the in-game message is "you cannot bring yourself to remove the -foo-", which are a bit unspecific.
    • Are the joke items in ADOM I (scroll of cure blindness, potion of stun recovery, scroll of literacy check) and the ID fully original creations, or were they inspired by another source? I know some current RPGs have joke items and infinite dungeons, but ADOM already had these a decade ago.


    I know they're a bit stupid, but I'd enjoy knowing the answers.
    "And light there be!"

  4. #14
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    Quote Originally Posted by Silfir View Post

    Do you think Thomas is expecting to achieve the kind of success ADOM had as a downloadable game around 1997?
    Yes...........
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  5. #15
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    Quote Originally Posted by Grey View Post
    "What mysteries are still in the game" would be a good question.
    Instead of "What" I'd like "How many" without naming them

    and whether he's read theoretical stuff about game design (" Game Design Workshop" by Tracy Fullerton, Jenova Chen, ... ) in the meantime?

  6. #16
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    Quote Originally Posted by anon123 View Post
    Don't forget one of my personal favorites, the wish engine. It is potentially game-breaking, but the changelog states PoRCs are not allowed to create artifacts or wishing items, while PoEXs are only barred from creating artifacts. So it could be intentional.
    In times of pre 1.0.0 [at some point in that ancient history] - neither of pots there limited. It was risky but acceptable strategy to get Moon Sickle and play roulette on explosions and bracers of war.

    Overall i would guess wish engine falls into what i called unintended use of some game features - most fault being on stack dipping part - dipping 19 rings is really way way too much as 19 RoDS are already game breaking with or without engine.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  7. #17
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    Podcast is now up, and I tried to shove in some of the more focused questions where relevant:

    http://roguelikeradio.blogspot.co.uk...as-biskup.html

    Some enlightening parts there. I was especially surprised to hear that at one point he decided to give up entirely on ADOM and JADE.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  8. #18
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    should have asked him why haxors hate us so much
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #19
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    ... There are things we haven't found yet.

    I love this game.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  10. #20
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    Nice to hear DND was one of the games that served as inspiration. I enjoyed playing that and the DotND fork, both of which I found around the same time as ADOM itself.
    "And light there be!"

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