
Originally Posted by
BrianL
Not so much bolts for the ACW, though what else would a wizard use as it plodded itself over to me? Moreso for general use. The thing was, that char was intrinsically invisible so I tended to play in such a way that pissed off as few monsters at a time, i.e. not using ball spells too often. That mostly had to do with the fact that I only had one copy of my ball spellbooks and bookcasting doesn't train the same way so they were never really as powerful as the swords of dev or the powered up bolt spells--that is until the fight with the ACW.
I'll take a level 0 acid ball over a level 20 bolt any day. It may do slightly less damage, but it more than makes up for it by avoiding line of sight, passing through walls, and never being shrugged. The shrugging is the big thing, IMHO. Bolts are fine for general purposes, but if you need to drop of the game's notorious bolt-dodgers, ball spells are the only way to go. There are very few problems a wizard is likely to come across that cannot be solved with acid ball--there are really only a handful of monsters in the game that aren't immune to acid, and most of those are either not dangerous or pretty rare.
I don't think I've ever bothered to spend extra time doing nothing but training up a spell. Except maybe stun ray. But I'd assume that if you just ate a bunch of stoma, stood in an empty level and just spammed your spell over and over again, you could probably get up to 30 or more without passing day 90 easily enough. Time doesn't pass that quickly if you aren't in the wilderness.
Any time a player finds Executor and fails to use it, the RNG kills a cute dog.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Monk, and ULE Priest down.