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Thread: Roguelike tileset

  1. #1
    Join Date
    Jul 2012
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    Default Roguelike tileset

    Hi all,

    I've been developing a roguelike tileset (which of course will never be used on ADOM).

    You can see my initial tiles on:

    http://roguelikepixels.blogspot.com

    I'm going for a simple, cartoon-like feel, where humanoid NPCs are "@" symbols, non-humanoids are the corresponding letter from ADOM, Nethack etc, terrain will try and follow roguelike symbols, and equipment will be stylised (some may follow roguelike symbols).

    Any feedback will be gratefully received.

    Cheers
    benappo

  2. #2
    Join Date
    Mar 2008
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    i like those.

    adom already has hacked tiles, and those actually might be usable

    if i still played adom, i would try those
    "Whip me!" pleads the adom player. The rng replies... "No."

  3. #3
    Join Date
    Mar 2008
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    London, England
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    Default

    Quote Originally Posted by benappo View Post
    I've been developing a roguelike tileset (which of course will never be used on ADOM).
    Never say never! Thoams is looking into ways to support custom tilesets in ADOM with stronger NotEye integration.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  4. #4
    Join Date
    Feb 2012
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    Default



    That's the kind of tiles I liked when I was just getting into NetHack.
    "And light there be!"

  5. #5
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    Jul 2012
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    Nice tileset. I'm hoping that I'll be able to make a complete tileset in reasonable time. I'm working on items now, so stay tuned.

  6. #6
    Join Date
    Jul 2011
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    Super cool tile set!!! If ADOM was going to have a tileset this is the best looking one that I've seen so far. And of course the matching with the ASCII symbols for a majority of the tiles is megarad.

    p.s. I could tell that the dogs were dogs right away, they don't look very rabbity to me.
    Link to horribly incomplete/unstarted ADOM II wiki

    http://adom2.wikidot.com/

  7. #7
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    Jul 2012
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    Well, it looks like my tiles could be used in ADOM in the future- hooray for the Indiegogo campaign!

    So, I've been working on them and now have 500+ tiles, but I've realised that there are probably at least 500+ more to go. Oh well, it's still fun making them, so I'll keep plodding on.

    I've added a few more tiles to my blog - including a mock-up screenshot.

    http://roguelikepixels.blogspot.de/

    Finally, here's Bugs....with a carrot dagger....

    @Buggscarrottdagger.png
    Attached Images Attached Images
    Last edited by benappo; 08-24-2012 at 04:10 PM.

  8. #8
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    Jul 2012
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    Well, sorry for necroing this, but I've done quite a few new tiles since the last post and I've posted the current tileset on:

    http://roguelikepixels.blogspot.com

    I'm going to try increase the speed of new tiles, as I've got a bit more free time now.

    Yes, there are non-ADOM tiles there too, but I just can't resist doing them when they pop into my head.

    Anyone know how to draw a Unicorn from a "U", or an owlbear from an "N"? I have a couple of ideas, but they might be lame.

  9. #9
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    Jul 2012
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    Well, I'm back. Sorry for the necro...

    http://roguelikepixels.blogspot.com/

    I'll be posting more shortly.

  10. #10
    Join Date
    Aug 2012
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    Hm...seems interesting! Tried to take a look, but I got this:

    This blog is open to invited readers only

    http://roguelikepixels.blogspot.com/
    It doesn't look like you have been invited to read this blog. If you think this is a mistake, you might want to contact the blog author and request an invitation.

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