Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 59
Daggers & knives 7 +6 +3 +1 skilled 90
Clubs & hammers 14 +16 +11 +5 Mastery 12745
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 12 +12 +10 +3 Mastery 1927
Whips 1 +1 +0 +1 basic 25
Pole arms 12 +14 +8 +16 Mastery 3099
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 11
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 10 +20 +15 +3 excellent 784
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 5
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 1
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 11 +22 Mastery 1758
Damage caused with your melee weapons:
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Right hand: +208 bonus to hit, 6d12+95 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Athletics .................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+2d4]
Climbing ..................100 (superb) [+1d5]
Concentration .............100 (superb) [+2d4]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d3]
Dodge ..................... 96 (superb) [+1d3]
First aid .................100 (superb) [+1d5]
Haggling .................. 88 (great) [+1d3]
Healing ...................100 (superb) [+1d5]
Herbalism .................100 (superb) [+1d5]
Law .......................100 (superb) [+3d4]
Listening .................100 (superb) [+1d3]
Literacy ..................100 (superb) [+1d3]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1]
Pick locks ................ 80 (great) [+1]
Pick pockets ..............100 (superb) [+1d5]
Smithing ..................100 (superb) [+1d5]
Stealth ...................100 (superb) [+1]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1d3]
Two weapon combat .........100 (superb) [+1d3]
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Spells
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Acid Bolt : 14, 27pp (Effectivity: +0)
Baptism of Fire : 250, 6pp (Effectivity: +13)
Calm Monster : 475, 8pp (Effectivity: +0)
Cure Critical Wounds : 465, 15pp (Effectivity: +2)
Cure Disease : 217, 8pp (Effectivity: +0)
Darkness : 2315, 4pp (Effectivity: +2)
Disarm Trap : 943, 10pp (Effectivity: +0)
Divine Key : 954, 12pp (Effectivity: +0)
Divine Wrath : 457, 12pp (Effectivity: +4)
Earthquake : 124, 80pp (Effectivity: +0)
Enlightenment : 463, 75pp (Effectivity: +3)
Ethereal Bridge : 628, 19pp (Effectivity: +15)
Farsight : 394, 17pp (Effectivity: +1)
Freezing Fury : 15, 46pp (Effectivity: +0)
Heal : 10, 76pp (Effectivity: +0)
Heavenly Fury : 516, 30pp (Effectivity: +4)
Hellish Flames : 36, 16pp (Effectivity: +2)
Holy Awe : 306, 12pp (Effectivity: +0)
Invoked Devastation : 121, 30pp (Effectivity: +2)
Knowledge of the Ancients: 218, 40pp (Effectivity: +3)
Lesser Divine Touch : 1052, 8pp (Effectivity: +0)
Light : 2297, 1pp (Effectivity: +11)
Lordly Might : 70, 13pp (Effectivity: +4)
Major Punishment : 390, 20pp (Effectivity: +2)
Minor Punishment : 23, 12pp (Effectivity: +10)
Nether Bolt : 476, 12pp (Effectivity: +0)
Neutralize Poison : 1414, 10pp (Effectivity: +1)
Petrification : 14, 223pp (Effectivity: +0)
Rain of Sorrow : 418, 34pp (Effectivity: +6)
Revelation : 534, 32pp (Effectivity: +5)
Seal of the Spheres : 689, 8pp (Effectivity: +1)
Slow Monster : 1235, 7pp (Effectivity: +0)
Slow Poison : 208, 6pp (Effectivity: +0)
Summon Monsters : 592, 30pp (Effectivity: +2)
Veil of the Gods : 1169, 10pp (Effectivity: +0)
Web : 1158, 12pp (Effectivity: +0)
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His further life:
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After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.
Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demi-god to guard and protect Ancardia from the
forces of Chaos and Balance forever.
Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.
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His achievements during his adventures:
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Harry, the dwarven paladin, transformed into an avatar of Order.
He scored 9357834 points and advanced to level 50.
He survived for 0 years, 298 days, 13 hours, 14 minutes and 59 seconds
(529262 turns).
1 companion was killed during his adventures.
Harry visited 154 places.
His strength score was modified by +30 during his career.
His learning score was modified by +7 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +29 during his career.
His toughness score was modified by +47 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +2 during his career.
His perception score was modified by +23 during his career.
He was unnaturally aged by 16 years.
He was the champion of the arena.
He was the head of the thieves guild.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
12922 monsters perished under his attacks.
The following 36 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Aylas Holy Scarf
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the boots of great speed
the Crown of Chaos
the black torc
the Medal of Chaos
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind"
the jet-black battle axe "Executor"