Wrestler - Strong and tough, unarmed fighter. Think Mixed-Martial-Arts/Professional Wrestling-style grappler. Standard unarmed attack increased with level like Beastfighter - To-damage bonus is about 3/5 of a Beastfighter, but attacks twice per turn, throwing one punch with each hand. Kicking also increases with level, but is less powerful than Monks.
The first class power is the ability to grapple humanoids. Grappled monsters can't attack, struggling to escape as if caught in web. PC can't move while holding monster, and only attacks with one hand, but attacks will almost never miss. Kicking a grappled monster does extra damage, never misses, but will release the monster. Success of grapple attempt is affected by the monster's size (very large and very small monsters are more difficult), and the monster's DV. Later class powers include:
- The ability to grapple non-humanoids
- The ability to throw a monster you've grabbed, (damaging the thrown monster and any monster you hit. Large monsters can be thrown through doors)
- The ability to swap places with hostile monsters
- The ability to execute a powerful "finishing move" on grappled monsters. This attack does triple damage, but if the monster is not killed by the attack, then the PC will become stunned.
You hear the cries of the crowd: "Freebird!! Freebird!! Freebird!!"
You play some tunes on your lute.