Code:
LIGHT....................6 turns, 3 PPs
DARKNESS.................7 turns, 4 PPs
CURE LIGHT WOUNDS........8 turns, 5 PPs
SLOW POISON..............9 turns, 6 PPs
SLOW MONSTER............10 turns, 7 PPs
BLESS...................11 turns, 8 PPs
BURNING HANDS...........11 turns, 8 PPs
CALM MONSTER............11 turns, 8 PPs
CURE DISEASE............11 turns, 8 PPs
DESTROY UNDEAD..........11 turns, 8 PPs
MAGIC LOCK..............11 turns, 8 PPs
MAGIC MISSILE...........11 turns, 8 PPs
STUN RAY................11 turns, 8 PPs
CURE SERIOUS WOUNDS.....13 turns, 10 PPs
DISARM TRAP.............13 turns, 10 PPs
FIRE BOLT...............13 turns, 10 PPs
INVISIBILITY............13 turns, 10 PPs
KNOW ALIGNMENT..........13 turns, 10 PPs
NEUTRALIZE POISON.......13 turns, 10 PPs
STRENGTH OF ATLAS.......13 turns, 10 PPs
FROST BOLT..............15 turns, 12 PPs
KNOCK...................15 turns, 12 PPs
LIGHTNING BOLT..........15 turns, 12 PPs
SCARE MONSTER...........15 turns, 12 PPs
WEB.....................15 turns, 12 PPs
ACID BOLT...............18 turns, 15 PPs
CURE CRITICAL WOUNDS....18 turns, 15 PPs
FARSIGHT................20 turns, 17 PPs
FIRE BALL...............23 turns, 20 PPs
TELEPORTATION...........25 turns, 22 PPs
ICE BALL................28 turns, 25 PPs
IMPROVED FIREBALL.......33 turns, 30 PPs
LIGHTNING BALL..........33 turns, 30 PPs
SUMMON MONSTERS.........33 turns, 30 PPs
REVELATION..............36 turns, 33 PPs
ACID BALL...............38 turns, 35 PPs
HEAL....................43 turns, 40 PPs
MAGIC MAP...............43 turns, 40 PPs
REMOVE CURSE............53 turns, 50 PPs
IDENTIFY................78 turns, 75 PPs
EARTHQUAKE..............83 turns, 80 PPs
DEATH RAY..............103 turns, 100 PPs
GREATER IDENTIFY.......103 turns, 100 PPs
MYSTIC SHOVEL..........103 turns, 100 PPs
PETRIFICATION..........123 turns, 120 PPs
CREATE ITEM............253 turns, 250 PPs
WISH..................3003 turns, 3000 PPs
As you might imagine, the odds of the rng pulling 'wish' aren't good.