Well, I have on-and-off periods of ADOM. Me and a friend of mine get into the "ADOM season" and start relentlessly making and playing characters until we inevitably get bored again.
I'm probably not very good at ADOM as far as ADOM players go, but I find it fun and a good way to kill time, especially once you get into the second half of the game.
Lately I've been playing with melee characters, specifically fighters and healers. The main problem I have with them is that I tend to become very reliant on prayers, potions etc. in the late-game, my melee damage is quite low and I have trouble killing things alot of the time. For example, on this latest character (dwarf healer who absent mindedly walked into a doppleganger king on the way to the mana temple and was destroyed. That's what I get for not watching my health) killing most enemies was a slow and difficult process (especially after his phase dagger was broken) and fighting things like named red wyrms was pretty much out of the question.
I'm wondering if anyone has any tips or tricks for a melee to character to avoid this ahh-run-away-from-everything-and-spam-prayers/potions strategy in the late game. :P
Le trimmed .flg for aforementioned healer:
Code:Scree St:29 Le:24 Wi:34 Dx:14 To:30 Ch: 3 Ap: 1 Ma:17 Pe:18 L+ DV/PV: 59/47 H: -106(582) P: 263(263) Exp: 34/7871379 UL: 6 Sp: 103 Confused Blessed Invisible Burdened ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Scree Race: male Dwarf Class: Healer Eye color: black Hair color: black Complexion: tanned Height: 4' Weight: 46 pounds Scars: 3 Age: 63 (grown-up) Star sign: Wand Birthday: 2/Wand (day 62 of the year) ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 6 +3 +2 +2 skilled 260 Daggers & knives 11 +12 +7 +3 Mastery 382 Clubs & hammers 5 +3 +2 +1 skilled 5 Maces & flails 6 +4 +2 +1 skilled 6 Swords 11 +10 +7 +4 Mastery 1814 Axes 12 +12 +10 +3 Mastery 3884 Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 6 +12 +9 +2 skilled 97 Bows 0 +0 +0 +0 unskilled 4 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 2 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 11 +22 Mastery 3050 ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 53 (good) [+1] Backstabbing ............. 87 (great) [+1d3] Bridge building .......... 15 (mediocre) [+3d5] (mr) Climbing ................. 66 (good) [+1d5] Concentration ............100 (superb) [+2d4] Cooking .................. 30 (mediocre) [+3d4] (mr) Courage ..................100 (superb) [+1d5] Detect traps ............. 76 (great) [+1d3] Find weakness ............100 (superb) [+1d5] First aid ................100 (superb) [+2d4] Haggling ................. 22 (mediocre) [+4d5] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+3d4] Literacy .................100 (superb) [+1d5] Metallurgy ............... 57 (good) [+3d3] Mining ................... 68 (good) [+1] Smithing ................. 41 (fair) [+3d3] Swimming ................. 53 (good) [+1d5] Tactics .................. 61 (good) [+1] Two weapon combat ........ 46 (fair) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Calm Monster : 1450, 8pp (Effectivity: +0) Cure Disease : 1850, 8pp (Effectivity: +0) Cure Light Wounds: 1450, 5pp (Effectivity: +0) Darkness : 231, 4pp (Effectivity: +0) Improved Fireball: 212, 30pp (Effectivity: +1) Invisibility : 1, 19pp (Effectivity: +0) Light : 316, 3pp (Effectivity: +0) Magic Missile : 17, 13pp (Effectivity: +6) Neutralize Poison: 421, 10pp (Effectivity: +0) Slow Poison : 1450, 6pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You exhale sulphur (Ch: -4). You have become extremely thin and nimble (1/2 weight, DV: +6). You are surrounded by an unholy aura (Ch: -10, DV: +6). Your corrupted tissue seems to heal much faster. Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). You have grown a total of 12 eyes (Ap: -6, Pe: +6). You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Scree, the dwarven healer, was killed by a doppleganger king. He scored 826576 points and advanced to level 34. He survived for 0 years, 91 days, 10 hours, 37 minutes and 10 seconds (76221 turns). Scree visited 103 places. His strength score was modified by +2 during his career. His learning score was modified by +6 during his career. His willpower score was modified by +13 during his career. His dexterity score was modified by +10 during his career. His toughness score was modified by +10 during his career. His charisma score was modified by +5 during his career. His appearance score was modified by +7 during his career. His mana score was modified by +5 during his career. His perception score was modified by -1 during his career. He was the champion of the arena. He was the head of the thieves guild. He ended his adventuring life on level 6 of an unreal cave system. 5180 monsters perished under his attacks. The following 17 artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the Brannalbin's Cloak of Defense the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the rune-covered sling "Whirlwind" He possessed the following intrinsics: He was fire resistant (gained through items). He was poison resistant (gained through an item). He was cold resistant (gained through items). He was acid resistant (gained through an item). He was lucky. Fate smiled upon him. He was sleep resistant. He was able to control teleportation. He was invisible (gained through an item). He was paralyzation resistant (enhanced through an item). He was resistant to death rays. He was shock resistant (enhanced through items). He was immune to shock attacks. He had the following talents: Alert, Careful, Hardy, Healthy, Iron Skin, Miser, Mithril Skin, Shield Expert, Shield Master, Shield Specialist, Steel Skin, Tough Skin, Treasure Hunter. He had a final speed score of 103 (final base speed: 108). He was a messiah of Morodwyn. He asked for 20 divine interventions. He was a holy champion of Order. He was severely tainted by Chaos.