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Thread: If I were the rng, I would...

  1. #31
    Join Date
    Jul 2012
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    287

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    For every non-swimmer character in TWL generate a river on I2 with downstairs on the opposite side each and every time, changing the challenge into ID stairhopping contest.

  2. #32
    Join Date
    Feb 2012
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    1,923

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    Quote Originally Posted by szopin View Post
    For every non-swimmer character i̶n̶ ̶T̶W̶L̶ generate a river on ̶I̶2̶ D: 1 with downstairs on the opposite side each and every time
    Fixed

    *10 characters*
    "And light there be!"

  3. #33
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

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    Every river will have a summoner on the other side, just out of sight range till you get halfway through the river. An archer will spawn on the first side when you start swimming back.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  4. #34
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

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    • make full use of the +/-3 margin allowed for all items.
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #35
    Join Date
    Feb 2010
    Location
    Louisiana
    Posts
    287

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    • select which monster summoners summon far more carefully



    no more bats for the Master Summoner
    Proud member of Team Silfir in the Treasure Hunter debate.

  6. #36
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

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    • invoke item destruction on critical hits far more often. Also, target that destruction primarily on amulets and rings.
    "Whip me!" pleads the adom player. The rng replies... "No."

  7. #37
    Join Date
    Dec 2009
    Location
    Arizona, USA
    Posts
    308

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    Make every greater vault be undead.

  8. #38
    Join Date
    Jan 2009
    Posts
    5,739

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    Make blink dogs drop more fortune cookies.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #39
    Join Date
    Aug 2009
    Posts
    2,828

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    Generate more teleport traps in breeder rooms on pacified levels.
    You steal a scroll labelled HITME. The orc hits you.

  10. #40
    Join Date
    Mar 2008
    Location
    Finland
    Posts
    599

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    Generate as many dark rooms in the puppy cave as possible, in a way that you have to lead the puppy through them, and not generate any light-generation items / have them destroyed in the next exploding door trap.
    Last edited by Laukku; 11-03-2012 at 10:39 AM. Reason: typo
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

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