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Thread: If I were the rng, I would...

  1. #21
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    • spawn monsters as tagteams: wererat+vortex, ratling duelist+diamond golem, revenant+blink dog

    • generate threat rooms of living walls just everywhere
    Last edited by gut; 10-30-2012 at 06:19 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #22

    Default If I were the rng, I would...

    ...always spawn two more hot dogs than the character currently has hot dog buns.

  3. #23
    Join Date
    Nov 2008
    Location
    Italy
    Posts
    190

    Default

    fill any herbs level with fire vortices, crown (or pre) barbarians with staff of the archmagi, generate potions over firetraps, wait for character to unburden from 'strained!' to 'strained' then promptly break his/her neck on the very next staircase.
    you can't wake up who's pretending to sleep

  4. #24
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Generate threat rooms of summoners in cavernous levels. For crowned lawfuls they'll always be blink dogs.

    Make pools only ever give snakes.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  5. #25
    Join Date
    Feb 2011
    Location
    New Zealand.
    Posts
    43

    Default

    put a river, a hive and an anthill on *every* level..
    All Races as Barbarians.

  6. #26
    Join Date
    Mar 2008
    Location
    Turku, FI / Trojmiasto, PL
    Posts
    46

    Default

    - generate acid trap right next to the upstairs in Puppy Cave 1, so that the puppy can discover it.

    - generate surge of power in the forest and make a tree guardian

  7. #27
    Join Date
    Feb 2010
    Location
    Louisiana
    Posts
    287

    Default

    If I were the RNG I would
    • give all Paladins an Auto-Locking Platinum Girdle - just to make sure they keep to their alignment.
    Proud member of Team Silfir in the Treasure Hunter debate.

  8. #28

    Default

    - every time you cast darkness, a grue appears.
    Gnome Wizardx2, GE Barbarian, HE Archer, Gnome Beastfighter, DE Barbarian.
    PreReleases: ME Wizard, Hurt Archer, Gnome Wizard, Ratling Beastie, DE Monk, Ratling Archer

  9. #29
    Join Date
    Apr 2012
    Location
    Russia
    Posts
    260

    Default

    Quote Originally Posted by sorrow View Post
    - generate surge of power in the forest and make a tree guardian
    Who cares? Artifact is laying on the ground anyway, trees can't pick up items.
    I'm going to win with Dark Elves of all classes.
    Mindcrafter, Necromancer, Beastfighter, ULE Archer, UNE Barbarian done.

  10. #30

    Default

    Quote Originally Posted by sorrow
    -generate surge of power in the forest and make a tree guardian
    Quote Originally Posted by Spellweaver
    Who cares? Artifact is laying on the ground anyway, trees can't pick up items.
    Doesn't have to be bad for the character. It would be funny.

    ObRNG:

    If I were the rng, I would...
    ...generate 5 - 10 percent of all monsters with names. Perfectly normal, in-depth monsters, just named.
    Last edited by Pim; 11-01-2012 at 05:12 AM. Reason: percent symbol doesn't display properly

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