Spell nasty, disturbing messages with monsters.
Spell nasty, disturbing messages with monsters.
You steal a scroll labelled HITME. The orc hits you.
I would put the monsters into positions that form embarrassing messages but only when others are looking at your screen. Yiu'd be so embroiled in the game you wouldn't even notice...
Platinum Edition ADOMer
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- use acid traps to melt every quest monster you are assigned RIGHT before you get to it.
"Whip me!" pleads the adom player. The rng replies... "No."
...make sure that Healers summon only familiars which are capable of getting healed. No undead, constructs, elementals, ....
(Not that I don't love my greater earth elemental, but it was such a disappointment, as I'd just reached level 18 and planned a trip to DH:2 just for that purpose...!)
Never make starting attributes divisible by seven. You know, in case the player really wants that extra talent.
Generate an eternium two-handed sword in the SMC, then something that will kill the PC in UD: 1.
"And light there be!"
If I were the rng I would: make sure the first sip from the pools in Darkforge always gave a wish.
What? I'm nice...
Proud member of Team Silfir in the Treasure Hunter debate.
You two aren't getting in character. Please let me show you how it's done.
Granted, but you trigger a fireball trap next to your extremely experienced quickling queen friend in D: 48. You know, the one with 1200 speed and 10 poisonous attacks per round that ignore PV.
Granted, but the next sips have the following outcomes: +Tele, snakes, water elemental, -TCtr, +Doom.
Should the player not push his luck and teleport back to the exit after the initial wish, the wished-for item shall be destroyed by the next door trap encountered.
"And light there be!"
Every random monster would be an orc. Whenever the player applied pickpockets, he would steal a scroll labelled Hitme.
You steal a scroll labelled HITME. The orc hits you.