This thread will have spoilers. Please don't read if you aren't interested.
Just thought it'd be good to have a place to collect info about them. I'll try to edit this first post to consolidate info a little bit.
No quests from Neutral or Lawful quest givers (Terinyo, Dak, Thundarr) while you are chaotic.
You start with 4 corruptions
Ratling Traders won't talk to you. They just say business is closed. They will trade if you convert away from Chaotic.
Chatting with Hawkslayer makes him hostile! (While chaotic)
A chaos knight does not need to be extremely corrupted to enter the chaos plane.
When Neutral alignment you recieve -2 to all stats.
Chaos knights can enter the assassins guild without being teleported away onceThis is not true.
Changing alignment from C- is difficult. You begin with as very chaotic. Once you convert away from C you "feel fiery pain in your stomach!" and will take damage periodically. (This will change to "Aching pains wreck your bowels!" with no damage if you have -fire.)
6 - corrupting attacks heal (Including corruption traps and extremely corrupting areas - candyland levels espicially).
12 - random speed bonus of +1d(level) each round
18 - random skill bonus of +1d8 each round for wielded weapons
25 - random damage bonus of +1d(level) each round with two-handed weapons
25 - random bonus of +1d(number of corruptions) to ST, DX, TO each round
32 - corrupt at reduced speed the more corrupted you are (75% speed if more than 5 corruptions, 50% speed if more than 10 corruptions)
40 - one-time HP bonus of +50
50 - hardened, +4d6 PV randomly determined each round
Start with very nice armor (very high PV). Heir gift is Chaotic Battle Axe of Slaughtering (+0, 2d8+3)
Skillset:
- Athletics
- Backstabbing
- Dodge
- Find Weakness
- Two Weapon Combat
Crowning Gifts:
- Death's Blade
- Grod
- Foeslammer
- Spiked Armor of Chaos and Terror
- Moloch Boots
- Crowned Spiked Helmet of Chaos Lordship