no, really.
Code:
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Screenshot
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Rat oot St:48 Le:23 Wi:52 Dx:74 To:44 Ch:19 Ap: 5 Ma:99 Pe:28 L+
DV/PV: 53/53 H: 663(773) P: 0(1705) Exp: 50/40852849 ChAoS Sp: 140
Blessed Bloated Berserk
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Code:
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Background Information
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Name: Rat oot Race: male Ratling Class: Wizard
Eye color: brown Hair color: black Complexion: brown
Height: 5'2" Weight: 149 pounds Scars: 1
Age: 15 (young)
Star sign: Cup Birthday: 21/Cup (day 261 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Wizard.
Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 48
Daggers & knives 1 +1 +0 +0 basic 28
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 11 +10 +7 +4 Mastery 6005
Swords 1 +1 +0 +0 basic 50
Axes 2 +2 +1 +0 basic 80
Whips 1 +1 +0 +1 basic 50
Pole arms 11 +12 +7 +14 Mastery 5982
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 2 +4 +3 +0 basic 11
Crossbows 1 +2 +1 +0 basic 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 3304
Damage caused with your melee weapons:
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Right hand: +206 bonus to hit, 6d12+70 damage
Damage caused with your missile weapons:
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Ammunition: 9, base range: 8, +91 bonus to hit, 1d6+41 damage
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Skills
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Alchemy ...................100 (superb) [+2d4]
Appraising ................100 (superb) [+1]
Backstabbing ..............100 (superb) [+3d4]
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+2d4]
Courage ...................100 (superb) [+1]
Detect item status ........100 (superb) [+3d5]
Detect traps .............. 82 (great) [+1d3]
First aid ................. 72 (great) [+1d3]
Food preservation .........100 (superb) [+1d5]
Gardening ................. 65 (good) [+1d3]
Haggling .................. 64 (good) [+1d3]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+4d4]
Literacy ..................100 (superb) [+2d4]
Pick pockets ..............100 (superb) [+1d3]
Smithing .................. 50 (fair) [+1d3]
Stealth ...................100 (superb) [+1d5]
Survival .................. 68 (good) [+1d3]
Swimming .................. 93 (superb) [+1]
Tactics ...................100 (superb) [+1]
Two weapon combat ......... 72 (great) [+1]
Ventriloquism ............. 64 (good) [+1d3]
Code:
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Spells
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Acid Ball : 805, 17pp (Effectivity: +20)
Acid Bolt : 2213, 7pp (Effectivity: +14)
Bless : 1148, 5pp (Effectivity: +1)
Burning Hands : 385, 4pp (Effectivity: +45)
Calm Monster : 2741, 5pp (Effectivity: +0)
Create Item : 635, 150pp (Effectivity: +0)
Cure Critical Wounds: 781, 9pp (Effectivity: +1)
Cure Disease : 507, 5pp (Effectivity: +0)
Cure Light Wounds : 2378, 2pp (Effectivity: +12)
Cure Serious Wounds : 1315, 6pp (Effectivity: +4)
Darkness : 10385, 3pp (Effectivity: +0)
Death Ray : 822, 60pp (Effectivity: +2)
Destroy Undead : 1598, 4pp (Effectivity: +15)
Disarm Trap : 1189, 6pp (Effectivity: +0)
Earthquake : 652, 48pp (Effectivity: +0)
Farsight : 1270, 11pp (Effectivity: +1)
Fire Bolt : 3446, 6pp (Effectivity: +4)
Fireball : 1664, 12pp (Effectivity: +0)
Frost Bolt : 2098, 6pp (Effectivity: +23)
Greater Identify : 972, 60pp (Effectivity: +1)
Heal : 1003, 24pp (Effectivity: +0)
Ice Ball : 1249, 15pp (Effectivity: +1)
Identify : 1363, 45pp (Effectivity: +1)
Improved Fireball : 1895, 17pp (Effectivity: +8)
Invisibility : 3372, 5pp (Effectivity: +7)
Knock : 3391, 7pp (Effectivity: +5)
Know Alignment : 2013, 6pp (Effectivity: +0)
Light : 7130, 1pp (Effectivity: +18)
Lightning Ball : 625, 17pp (Effectivity: +9)
Lightning Bolt : 2683, 6pp (Effectivity: +17)
Magic Lock : 2156, 5pp (Effectivity: +2)
Magic Map : 2090, 23pp (Effectivity: +7)
Magic Missile : 6321, 4pp (Effectivity: +26)
Mystic Shovel : 551, 59pp (Effectivity: +6)
Neutralize Poison : 747, 6pp (Effectivity: +0)
Petrification : 855, 72pp (Effectivity: +0)
Remove Curse : 2157, 30pp (Effectivity: +0)
Revelation : 800, 20pp (Effectivity: +0)
Scare Monster : 925, 8pp (Effectivity: +0)
Slow Monster : 4287, 5pp (Effectivity: +4)
Slow Poison : 3013, 4pp (Effectivity: +3)
Strength of Atlas : 1686, 5pp (Effectivity: +16)
Stun Ray : 2427, 5pp (Effectivity: +0)
Summon Monsters : 733, 17pp (Effectivity: +9)
Teleportation : 3130, 59pp (Effectivity: +22)
Web : 3913, 8pp (Effectivity: +0)
Code:
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His further life:
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After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.
Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demi-god to guard and protect Ancardia from the
forces of Chaos and Balance forever.
Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.
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His achievements during his adventures:
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Rat oot, the ratling wizard, transformed into an avatar of Order.
He scored 11977668 points and advanced to level 50.
He survived for 0 years, 83 days, 20 hours, 32 minutes and 27 seconds
(105422 turns).
Rat oot visited 134 places.
His strength score was modified by +14 during his career.
His learning score was modified by +8 during his career.
His willpower score was modified by +17 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +32 during his career.
His perception score was modified by +11 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
7299 monsters perished under his attacks.
The following 29 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the gauntlets of eternal peace "Shezestriakis"
the girdle of the emperors "Celestrix"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Crown of Chaos
the black torc
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the ring of immunity
the Trident of the Red Rooster
the weird tome
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant (also through an item).
He was cold resistant (also through an item).
He was acid resistant.
He was lucky.
Fate smiled upon him (also through an item).
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was stun resistant (also through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through items).
He was shock resistant (also through an item).
He was able to see invisible things (gained through items).
He was immune to shock attacks.
He was immune to fire attacks (gained through items).
He was immune to acidic attacks (gained through items).
He was immune to ice attacks (gained through items).
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Greased
Lightning, Hardy, Immune to Pain, Iron Skin, Long Stride, Mighty Aura,
Miser, Potent Aura, Quick, Steel Skin, Strong Aura, Tough Skin, Treasure
Hunter, Very Hardy, Very Quick.
He had a final speed score of 140 (final base speed: 134).
He was a messiah of Fiit-Ssaaar.
He asked for 15 divine interventions.
He was a holy champion of Order.
I had to omit the list of useless crap I was carrying around, because of the 20k character limit. with the stuff, it was 46k. I hoard.
If you want to check the full FLG, go right ahead here http://pastebin.com/6bd79vV3
The andor drakon fight was so easy I didn't even notice I was still wearing the amulet and crown until he already was at moderately damaged. Didn't heal during the battle