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Thread: Pre-release 9 is now avaliable

  1. #1

    Default Pre-release 9 is now avaliable

    should be a fun version with the increased surges, boss monsters and no more neutral monster bug

  2. #2

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    There is a bug I think that if you kill a Ghost bat (maybe other monsters that can occupy wall tiles) while its in a wall the wall will disappear. Trying to reproduce

    Edit just reproduced it with a ghost
    Last edited by Arbot; 01-13-2013 at 06:58 PM.

  3. #3
    Join Date
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    that bug sounds kinda cool actually... I don't think I'd mind if that stayed...

  4. #4
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    Quote Originally Posted by Phoobnahr View Post
    that bug sounds kinda cool actually... I don't think I'd mind if that stayed...
    Damn, that was one of the counter measures to prevent unwinnable games... but it seems that I was a bit too successful with that one. Please file a bug report! Thanks!
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  5. #5
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    Quote Originally Posted by adom-admin View Post
    Damn, that was one of the counter measures to prevent unwinnable games... but it seems that I was a bit too successful with that one. Please file a bug report! Thanks!
    As in, a ghost picks up your chaos orb and dies in the wall, chaos orb is destroyed?

  6. #6
    Join Date
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    Probably more like ASB dies in wall. (perhaps undiggable wall..I thought I'd killed ASB and wall was destroyed in 1.1.1 [but no corpse]. maybe not)
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  7. #7
    Join Date
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    Heir gift changes:
    Rangers now get a masterwork mithril battle axe of the eagle
    Beastfighters now get vigilant thick furs of protection
    Priests now get swift heavy mace of the sun
    Smiths now get wicked mithril warhammer
    Druids now get yellow leather armor of life (very nice)

    All others remain the same as far as I can see.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  8. #8

    Default

    I feel a disapointed by "7" items:
    Code:
    sling bullet of giant slaying
    sling bullet of plant slaying
    sling bullet of dragon slaying
    sling bullet of humanoid slaying
    sling bullet of insect slaying
    sling bullet of undead slaying
    sling bullet of construct slaying

    Counting that way normal/mithril/eternium/adamantium versions of weapon could be classified as 4 different items:/

    (However in general release looks great, can't wait to meet bosses)

    BTW, where one can list typos? "trollisch war clubs"
    Last edited by cromat; 01-13-2013 at 09:07 PM.

  9. #9
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    Quote Originally Posted by adom-admin View Post
    Damn, that was one of the counter measures to prevent unwinnable games... but it seems that I was a bit too successful with that one. Please file a bug report! Thanks!
    Does this mean phasing monsters are able to pass through undiggable walls now? Because in that case, the game can still become unwinnable if a monster picks an orb up and panics towards the corners of several dungeons.
    "And light there be!"

  10. #10
    Join Date
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    Wasn't the best suggestion, that the item(s) shouldn't pass through the wall with the monster, but rather drop to the floor?

    Edit - unless it's a phasing item, like a phase dagger.

    Edit2 - But that would probably make it too easy to get the Earth Orb?

    Edit3 - Unless the Earth Orb is changed to be a phasing item, the Hero and his companions must just be careful, where they slay the Beast.
    Last edited by Stingray1; 01-13-2013 at 09:27 PM.
    Learn to learn.

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