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Thread: Identifying items

  1. #1
    Join Date
    Jan 2013
    Location
    Belgium
    Posts
    34

    Default Identifying items

    How do I identify found items?

  2. #2
    Join Date
    May 2008
    Location
    W. Mass
    Posts
    45

    Default

    You can identify items with scrolls of identify. Cursed scrolls will only ID the object you select, uncursed ones will ID all items of a particular group (all potions, all wands, etc...) and a blessed scroll will ID all unidentified objects in your inventory. Other than that, there is an NPC that will ID everything you are carrying, once, if you perform a task for him, you'll find him in the dwarf town in the cave system to the west. Or you can ID items by wearing or using them. If you choose to go that route, it's best to drop all the items you're unsure of on a co-aligned altar, that way you'll find out which items are cursed, and therefore shouldn't be equip-ID'ed. Also, be careful with some items (especially gauntlets/gloves) as some of those can curse once you wear them.

  3. #3
    Join Date
    Mar 2008
    Posts
    239

    Default

    Some items can be identified by equipping them. If you want to make sure they aren't cursed before you do that, you can drop them on an altar after you have gained some grace in the god's eyes by sacrificing. You can identify some wands by zapping them. Same with reading scrolls and drinking potions. Keep in mind not all of these items are beneficial when used. When zapping a wand to identify it, you might want to be alone and in a wide open space - you'll see why eventually. You can walk through shops and by seeing (walking over) items identified by the shopkeeper, you'll know what those items are when you see them again. Finally, there's scrolls of identify. If you can't read, talk to a certain old dwarf, he might have a solution - you can also try eating the corpse of a certain learned monster.
    Playing since gamma 10, when necklaces looked like &s. Lithium man. Brass + Lithium. OCG. Illiterate barb. One race and one class to go.

  4. #4
    Join Date
    Jan 2013
    Posts
    19

    Default

    Here's a tip: If you go to shops and walk over their items your character will remember those items. So if you find a Scroll of Identify in a shop you will always know when you find one in a dungeon and if you are carrying one.

  5. #5

    Default

    Another tip is to py attention to how much an item weighs, especially for weapons and armour. Geerally speaking, the iron version of an item will have a round number as a weight, and then the higher metal versions of the item have a given fractio of that wegiht. So for instance, a regular iron warhammer will weigh 60s, but then you can get a mithril one at 48s, an adamantium one at 43s, or an eternium one at 29s. As you play the game more, you'll start to get more familiar with item weights, but a good rule of thumb for starting out is that if something has an odd looking weight, it probably means it's pretty good.

  6. #6
    Join Date
    Feb 2012
    Posts
    1,923

    Default

    In addition to all the good advice above, the unidentified appearance and place where you found a particular item can be helpful to have an idea of what it is. Those made of the same material share the pool of unIDed appearances they can take on each game, e.g. only two rings can be jade or marble, and one of them is way rarer than the other. As you begin identifying lots of things through more formal methods, you will have an idea of how they're grouped (try the '/' command to see a list).

    For example, "steel amulet", "ordinary ring" and "bulky girdle" are a near-synonym of very powerful objects due to the frequency in which those descriptions are matched with the actual items. But since appearances are randomized, they could turn out to be junk in your game.

    Certain items such as wooden rings, silver amulets, and glass wands are the only one of their category made of that material, so they're always the same. The same is true of watery and orange potions.
    "And light there be!"

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