If nothing else, it makes a difference between inventory destruction and getting bolted/summons. The former has been used to good effect in this tournament. That latter is... trickier to make use of.
If nothing else, it makes a difference between inventory destruction and getting bolted/summons. The former has been used to good effect in this tournament. That latter is... trickier to make use of.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Of course it's unfair - that's the whole point.
The Adom wiki: everything you don't want to know about Adom.
http://ancardia.wikia.com/
Right, playing my turn now, give me a second to get things set up.
20000: Get rid of our cursed bottle of booze. Equip armour and weapon and shield.
20005: Begin exploring.
20010: Pick up a slender tome.
20100: Fight some zombies, pick up various foodstuffs.
20500: Descend to I:17.
20700: Lose oil of rust removal to a fire attack. Shields reaches level 6.
21000: Find a longbow and arrows. Equip.
21100: Drink a few unidentified potions. They're cursed potions of potential dex and toughness, whoops.
21600: Read slender tome. It's cure light wounds. Spend some time casting from book.
21750: An unseen monster summons a horde of berserker lords. I descend the stairs to I18.
21850: You sense a certain tension.
22000: w5 in starting room till end.
Basically, you've got more food, a longbow, you're wearing armour, and now we know Cure Light Wounds.
If there's anything else, it'll be on the replay (that's a disclaimer for if you wanted to know, say, the exact layout of a certain level, not 'I did some secret stuff, lol, it's on the replay').
http://ancardia.ath.cx/adom_users/league1/columbo.vlg
Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ################# #.........#.....+ #..<..@...#.##### #........./.# ############# Columbo St:20 Le:11 Wi:15 Dx:14 To:15 Ch:15 Ap:15 Ma:17 Pe:10 N= DV/PV: 65/7 H: 91(97) P: 46(52) Exp: 12/68281 I18 M: 22000 Satiated Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Columbo St:20 Le:11 Wi:15 Dx:14 To:15 Ch:15 Ap:15 Ma:17 Pe:10 N= DV/PV: 65/7 H: 91(97) P: 46(52) Exp: 12/68281 M: 22000 ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1459 stones Carrying capacity: 2250 stones Head : - Neck : - Body : elven chain mail [+0, +5] [10s] Girdle : - Cloak : - Right Hand : cursed orcish spear (+1, 1d8+2) [75s] Left Hand : large mithril shield (-1) [+7, +2] [96s] Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : - Missile weapon: long bow (+2, +2) [30s] Missiles : bundle of 12 arrows (+0, 1d6) [24s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1224 stones Carrying capacity: 2250 stones Armor ('[') fancy clothes [30s] studded leather armor [250s] One-handed weapons ('(') broadsword [80s] crude spear [75s] spear [50s] battle axe [70s] whip [15s] crude knife [10s] Missile weapons ('}') long bow [30s] Missiles ('*') heap of 6 rocks (+0, 1d4) [30s] bundle of 3 arrows (+0, 1d6) [6s] heap of 4 rocks (+3, 1d4) [20s] heap of 3 rocks [15s] bundle of 2 tiny quarrels [4s] bundle of 9 quarrels [18s] arrow [2s] arrow [2s] arrow [2s] Tools (']') heap of 2 torches [20s] round key [1s] box with flint and steel (38) [5s] round key [1s] thieves picks [5s] Rings ('=') vibrating ring [1s] Wands ('\') willow wand [3s] Potions ('!') potion of potential learning [4s] potion of charisma [4s] potion of potential dexterity [4s] sparkling potion [2s] Books ('"') spellbook of Cure Light Wounds [100s] Food ('%') loaf of bread [40s] large ration [200s] iron ration [100s] heap of 5 bones [20s] Valuables ('$') 505 gold pieces [5s]
Last edited by Covenant; 06-28-2009 at 12:27 AM.
Well... situation is rather dire now.
22000: drop junk (including cursed weapons), locate stairs, mimic shop
22342: descend; hit by ghost (+3 age)
22366: kill ghost with CLW
22391: invoke river rule
22527: kill dudes, locate stairs
22630: find large group of silver and dire wolves, kill until get ration and descend
22801: kill hob chief for girdle of str (+2), gob chief for unid scroll
22898: kill ochre jelly
23000: find multiple steel zombies in room... does not look fun; read unID scroll: defense
23222: lure one zombie out, attempt to kill with little success.
23850: rest of level is fully explored and has no monster generation
Threat room is of course the unexplored room in the NE. One steel zombie has been lured out and is still 'alive' somewhere between that room and the PC.Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ############ #######. #...........# #.$.../. ######### #...........###################.#####. #...../.# #.........../...//./............# #.....#.# #...........##################### #.....#.# #...........# #.....#.###...........####################################### #.....#...#...........+.....................................# #########.#################################################.############### #...# #...#...........# #######.#.### ###.#...........# #...../.#...# #.#...........# #...<.#####.#################################################.#...........# #.....# #.....................@............................./...........# ####### ################################################################# Columbo St:22 Le:11 Wi:15 Dx:14 To:15 Ch:15 Ap:15 Ma:17 Pe:10 N= DV/PV: 68/9 H: 98(98) P: 52(52) Exp: 12/70580 I20 M: 24000 Coward ------------------------------------------------------------------------------ Cure Light Wounds: 21, 8pp (Effectivity: +2) Light : 26, 4pp (Effectivity: +5) Slow Poison : 24, 10pp (Effectivity: +1) ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1667 stones Carrying capacity: 2700 stones Head : hat [+0, +2] [4s] Neck : - Body : cursed elven chain mail [+1, +5] [10s] Girdle : girdle of strength [+0, +0] {St+2} [15s] Cloak : - Right Hand : cursed orcish spear (+1, 1d8+2) [75s] Left Hand : cursed large mithril shield (-1) [+7, +2] [96s] Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : - Missile weapon: cursed long bow (+2, +2) [30s] Missiles : bundle of 13 arrows (+0, 1d6-1) [26s] Tool : - ---------------------------------------------------------------------------- studded leather armor [250s] chain mail [400s] crude knife [10s] long sword [40s] long bow [30s] spellbook of Cure Light Wounds [100s] // status unknown; rest of inventory (except for one key) is cursed from two turns ago.
Hah, very nice situation! Getting through could well be quite a trial... Save is restored on the server for meh to take his turn. Good luck!
Platinum Edition ADOMer
http://gamesofgrey.com - check out my roguelikes!
I'm starting soon. That unidentified wand could be our only hope.
The wand was a wand of darkness, which I wasted. I studied our spellbook a bit, and got teleported. I guessed correctly where the stair room would be, so first challenge completed.
Going down on turn 24274. An exploding door destroys our girdle and some other stuff, but I find the next staircase behind it. A river with a powerful rockthrower on the other side means I'll have to go down again. I'll wait a while first to heal.
+1 Mana on the next level from bookcasting CLW. I used up our one casting of darkness. We're out of food, so I'm going down to I23 in turn 25183.
25470 going down again, since I don't want to fight a troll berserker.
A blink dog summons twice, but no food. I drink all our potions out of desperation and finally get more summons. I get one corpse just before the end of the turn, which I didn't eat yet.
There's a dark room to the west that I didn't dare enter. I found a couple of items, the most interesting being an unidentified wand. The vibrating ring is probably fish (it glowed when I put it on).
ttyrec at league1 - ttyrec-Sun-Jun-28-11:55:18-2009 if anyone needs more details.Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####################### #.........#.........[.# ####......d..#.###.....<.# /./.......d./.# #.......# ###.......dd### ######### #.......d@# ########### Columbo St:20 Le:11 Wi:15 Dx:14 To:15 Ch:17 Ap:15 Ma:18 Pe:10 N- DV/PV: 71/9 H: 77(97) P: 52(52) Exp: 12/75058 I24 M: 26000 Coward ------------------------------------------------------------------------------
Last edited by meh; 06-28-2009 at 09:27 AM.
Of course it's unfair - that's the whole point.
The Adom wiki: everything you don't want to know about Adom.
http://ancardia.wikia.com/
The save is at http://ancardia.ath.cx/adom_users/le...dg/Columbo.svg
> wand of darkness
I've definitely been away from ADOM too long.
"Whip me!" pleads the adom player. The rng replies... "No."