Results 1 to 4 of 4

Thread: Skeleton King Unleashed

  1. #1
    Join Date
    Mar 2008
    Posts
    11

    Default Skeleton King Unleashed

    This happened in version 1.2.0 p23

    Upon arrival at the TotHK I stumble upon an out-of-the-"box" SK, with a bunch of minions already summoned (probably due to having detected the PC).
    PC is an Orc Barbarian lvl16 (raised to 17 after killing "boneman") that took a peek inside Darkforge and FGJC5 (GUV turned him back).
    I've never seen or heard of such a thing happening. I'm still fairly unexperienced (the farthest I got was the fire orb once) but I'm as spoiled as I can be. My question is if this does happen sometimes and what causes it, or is it a bug?

  2. #2
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    I have seen this happen a few times in the recent pre-releases. I think it has to do with the randomization of the traps. In 1.1.1, the door to the skeleton king's room is locked and always had a flash trap on it. In 1.2.0, door traps have been randomized, so it's possible that the trap could be a falling door trap that destroys the door. In that case, the skeleton king is free to escape the room.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
    Join Date
    Mar 2008
    Posts
    11

    Default

    That's it, there was no door when I got to the lake.

    Thanks

  4. #4
    Join Date
    Oct 2014
    Posts
    11

    Default

    Had this happen a few times. Once got the message "you hear a pained grunt".

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •