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Thread: Most Powerful Race/Class at lv 50

  1. #21
    Join Date
    Dec 2009
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    Michigan
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    Quote Originally Posted by anon123 View Post
    Cash: you might want to read this to see how a melee class can make it beyond I1000.

    http://www.adom.de/forums/showthread...igh-Elven-Monk

    To any new players reading this thread: I'd like to remind you that while PvP ADOM would be a bloody awesome thing, it can only be played in our minds at this time.
    Oh thank you, this is pretty awesome to read. That monk had some luck!
    You don't have to be taught all that much; you just need to acquire more cautiousness, an almost healthy amount of sheer paranoia, and a more fine-tuned "OH SHIT RUN!" reflex. ~Silfir

  2. #22
    Join Date
    Jun 2009
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    Okinawa, Japan
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    Quote Originally Posted by grobblewobble View Post
    class: Either Duelist with Executor or Paladin with Justifier, not sure which of those has better damage / energy. In fact I suspect the pally does better, especially against high PV.
    Remember that the duelist has an armor piercing attack that kicks in *quite* often, though, so PV is a non issue. (especially considering the number of attacks they get in the same amount of time compared to a Paladin) I haven't found out what % of the time it happens, but it was enough to allow my WoTS wielding, RoTMC wearing duelist to just rip through absolutely anything in a couple of hits.

    Duelists are far and away the best melee class. Barbarians, Paladins, and Monks aren't bad either - a Paladin or Barbarian is certainly easier to start.

  3. #23
    Join Date
    Apr 2012
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    Russia
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    Mindcrafter with GTB, teleport and confusion can probably beat anyone, no matter in open space or in tunnels.
    I'm going to win with Dark Elves of all classes.
    Mindcrafter, Necromancer, Beastfighter, ULE Archer, UNE Barbarian done.

  4. #24

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    Perhaps a more thorough framework of this discussion would be beneficial. This goes with some assumptions:

    1. Every race/class combination ONLY has the skills they start off with.
    2. All skills are maxed, all stats are maxed to whatever their potential was when starting and every PC is level 50.
    3. Anything of slaying is banned
    4. Equipment can only be selected from a standardized list. Allow a maximum of one artifact per PC.
    5. Standardize spells somehow. Elementalists obviously can only use the spells they automatically learn. The rest can perhaps pick a number of spells to cast.
    6. Necromancer immortality uses the actual toughness value to calculate whether the necro is dead.
    7. The danger level is equal to D:50 (i.e. teleportation costs 100pp, summon monsters can lead to supreme shenanigans etc etc)
    8. Piety level starts the same as everyone (needs to be relatively high so paladin and priest actually have their class skills)

    Who, then, would be the strongest? Probably mindcrafter because you can still pray for PP. But it would be significantly harder for them to just zip around.

  5. #25
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    Mar 2008
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    New Jersey
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    105

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    Quote Originally Posted by Bieks View Post
    Perhaps a more thorough framework of this discussion would be beneficial. This goes with some assumptions:

    <snip>

    Who, then, would be the strongest? Probably mindcrafter because you can still pray for PP. But it would be significantly harder for them to just zip around.
    I think there needs to be an assumption about the level layout. because on an open wilderness level you could make a pretty argument for an archer with farslayer. but in a dungeon setting I would agree that a mindcrafter would be TEH BOMB

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