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Thread: YAVP: Steel Man Archer (pre10)

  1. #1
    Join Date
    Jan 2009
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    Default YAVP: Steel Man Archer (pre10)

    I've been meaning to try this challenge for awhile, finally got around to it on pre10. Steelman requires you to spend the entire game in wilderness, without visiting any other locations. Moreover, you are not allowed to evade any wilderness encounters, or flee from an encounter once started. You're supposed to kill everything you come across.

    My strategy basically went something like this:
    Levels 1-8 or so, I trained in the plains areas, mostly trying to kill barbarians for arrows, and jackals/dogs for food, until I was able to get food preservation above 90. With a decent stock of arrows and food, I moved to the hill areas where I killed hill orcs to train To. This process I repeated until around level 15.

    Level 15, I got a monster upgrade. This introduces big xp kills of black dragons (swamp), air elementals (plains), giant boars (forest), red dragons (mountains, which I was able to access around level 17 after a climbing set dropped), stone giant (lords) (mountains), as well as swamp hydras from earlier. I mostly hunted these guys, especially the swamp ones to try to train To from swamp hydras, along with killing all of the larger groups of weak monsters for corpses and loot.

    Around level 21, I finally hit my first scroll of danger, which allowed me to raise the wilderness DL to 5, opening up access to a host of new items I'd been lacking--most importantly, hatchets for fletchery, holy water, and necklaces of the eye to improve my sight. I also grabbed 7lbs and some mithril armor. The next few levels were a bit of a slog. The hills and roads were getting very dangerous because after 350 or so kills, assassins were pretty bad; I had many hundreds of jackal kills, which were also starting to get pretty strong, so the plains were getting annoying as well. Moreover, diminishing returns on my big kills was getting bad... even with Slow Monster, which I learn early and used for almost every major fight, pretty much all of my big kills had dropped by at least 1/2 or 2/3 of their starting xp by the time I hit level 25.

    Just before 25, though, I got lucky and found a magical writing set. Excitedly, I wrote two more scrolls of danger (then it vanished), which let me get up to DL 10ish. I hit level 25, then dipped a stack of 4 rings and a stack of 5 rings into my two PoEX, and managed to get an RoDS. I thought that it was done at this point, as I found a piece of swampland that had a 1x1 island in it where I could kill greater molochs without danger. Unfortunately, I stupidly used the wish on that island, forgetting that the djinni needs a place to stand. Wish was wasted. Ugh. I fought some more, getting eternium gear from a chaos knight and some other nice bits from random drops. At level 26, I hit a second wish, found a similar swamp area, but this time used the wish properly and summoned an emperor moloch.

    I thought I was in trouble at the start as most of my arrows were bouncing harmlessly off of them, but at some point I realized that I had a stack of extra slaying arrows that I'd apparently IDed at some point and forgot about. Using these, I was able to clear the molochs--the island, as it turned out, was only really necessary at the start--the molochs all got bored and walked to the other end of the map, and then I was able to chase them down and pick them off one at a time. 24 greater molochs later, I hit level 50 and achieved victory. I cleared the remaining 10 molochs for propriety's sake, then left the chain.

    My final kill list looked like this:
    Code:
         44 air elementals
        663 assassins
        114 bandits
        488 barbarians
        121 barbarian leaders
          7 berserkers
         60 black dragons
         15 black hurthlings
          2 black unicorns
         32 black wizards
          9 brown bears
          8 bugbears
         60 cave bears
        148 cave lions
        109 cave lizards
        234 chaos brothers
          3 chaos knights
         10 chaos mutants
        609 chaos plague bearers
          8 chaos rats
          4 chaos servants
        234 chaos sisters
          2 chaos warlords
          8 corpse fiends
          3 corruptors
          1 dark elven wizard
          5 dark orcs
         92 dire wolves
          9 doppelgangers
         34 Dorn Beasts
          1 dwarf
         12 fire beetles
          5 fire lizards
          1 floating eye
         11 fomorian giants
          6 gargoyles
          1 gelatinous cube
        365 ghuls
          5 giant bats
         12 giant boars
          2 giant centipedes
        438 giant frogs
         15 giant lizards
         12 giant rats
          9 giant rust monsters
          5 giant spiders
        985 gnolls
        113 gnoll chieftains
          5 goblins
          4 goblin berserkers
          7 goblin chieftains
         21 goblin rockthrowers
          6 goblin slavemasters
          9 gray oozes
         34 greater molochs
          5 green hags
          7 green worms
          8 griffons
         14 grizzly bears
          7 harpies
         95 hill giants
          6 hill giant chieftains
        241 hill orcs
        111 hill orc sergeants
          2 hippogriffs
        352 hobgoblins
         70 hobgoblin chiefs
         89 hobgoblin leaders
          5 homunculi
          2 huge bats
          1 hyena
       1269 jackals
         19 jackalweres
         25 kobolds
         14 kobold shamans
         14 large bats
        450 large dogs
        528 large gnolls
         14 large kobolds
          6 large orcs
         14 large rust monsters
          8 large spiders
          5 lesser daemons
          5 leucrottas
        520 lizard men
          1 master swordsman
         22 necromancers
         70 ogres
          2 ogre emperors
         14 ogre lords
          6 ogre magi
         62 orcs
          3 orc chieftains
         25 orc scorchers
        408 outlaws
         34 outlaw leaders
          3 owlbears
         10 quicklings
          6 quickling lords
          1 raider
         24 rats
          1 ratling archer
         52 red dragons
         37 rust monsters
        874 skeletons
        264 stone giants
         10 stone giant lords
         58 swamp hydras
          3 swordsmen
         18 wererats
        138 wights
        383 wolves
         36 wraiths
        421 zombies
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #2
    Join Date
    Jan 2009
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    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
            ^^^ ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^   ^^^^^^         ^^^^^^
          ^^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^=====^^^^^^^^^^^^^^^^^@.^
       ^^^^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^^^^=======^^*^^^^^^^^^^^^..^^
     ^^^^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^^^.^^
     ^^^^"""""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
     ^^"""""~~^^*^^^^^^^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
     ^^^"""~~~^^^^^^^          ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^
     ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^^
     ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^
     ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^^^
      ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^
      ^^^^^^~~~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^^
       ^^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^
      ^^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^
      ^^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^^
     ^^^^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^^^
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    SteelArcher   St:24  Le:29  Wi:21  Dx:28  To:31  Ch:17  Ap:16  Ma:22  Pe:20 NL
    DV/PV: 48/28   H: 672(672)    P: 269(269)    Exp: 50/20406211   DrCh  LE: 952
    
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: SteelArcher         Race: male Human          Class: Archer
    Eye color: brown          Hair color: blonde        Complexion: tanned
    Height: 6'5"              Weight: 165 pounds
    Age: 29 (grown-up)
    Star sign: Candle         Birthday: 1/Candle (day 271 of the year)
    
    YOUR HISTORY:
            Your father is a guildmaster. Your family generally is rather
     wealthy and well-known in your home town.
            In your childhood you were fascinated by your environment and the
     ever-changing wonders of the world. You were a very curious and
     adventurous child.
            In your youth you worked a lot to become rich and famous later.
     Consequently you rarely had enough time to play with other kids of your
     age.
            Your path was always clearly lying before you. You knew about your
     destiny since your earliest years and fortunately your grandfather
     supported your wishes. You managed to find a competent trainer and began
     your studies.
            You decided to become an Archer.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 5868 stones                Carrying capacity: 9523 stones
    
    Head          : uncursed helm of water breathing [+0, +1]             [30s]
    Neck          : blessed rustproof necklace of the eye                  [3s]
    Body          : uncursed eternium plate mail (-1, -2) [-1, +13]      [240s]
    Girdle        : blessed girdle of carrying [+0, +0]                   [15s]
    Cloak         : blessed cloak of protection [+0, +3]                  [20s]
    Right Hand    : blessed orcish dagger (+5, 2d3+5)                     [10s]
    Left Hand     : uncursed tower crystal shield (-1) [+13, +4]         [260s]
    Right Ring    : uncursed ring of luck                                  [1s]
    Left Ring     : uncursed ring of mental stability [+0, +1] {Le+1}      [1s]
    Bracers       : uncursed rusty bracers of resistance [+0, +0]         [10s]
    Gauntlets     : blessed gloves of dexterity [+0, +0] {Dx+2}            [6s]
    Boots         : blessed seven league boots [+1, +0]                   [30s]
    Missile Weapon: blessed short bow (+1, +2)                            [20s]
    Missiles      : bundle of 133 uncursed arrows (+3, 1d6+2)            [266s]
    Tool          : blessed rustproof hatchet (+0, 1d6+1)                 [50s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 4906 stones   Carrying capacity: 9523 stones
    
    Helmets ('[')
       uncursed eternium cap [+0, +4]                                     [28s]
    Armor ('[')
       uncursed elven chain mail [+1, +5]                                 [10s]
    Gauntlets ('[')
       uncursed red leather gauntlets [+0, +1]                            [10s]
       blessed thick gauntlets (-1, -2) [+0, +1]                          [15s]
       uncursed alchemistic gloves [+0, +0]                                [6s]
       uncursed blue leather gauntlets [+0, +4]                           [10s]
       uncursed black leather gauntlets [+0, +1]                          [10s]
    Cloaks ('[')
       uncursed hooded cloak [+1, +0]                                     [40s]
       uncursed cloak of protection [+0, +3]                              [20s]
    Girdles ('[')
       uncursed girdle of carrying [+0, +0]                               [15s]
    Boots ('[')
       uncursed boots of sneakiness [+0, +0] {Dx+2}                       [20s]
       uncursed eternium boots [+0, +5]                                   [55s]
    Necklaces (''')
       uncursed amulet of protection +4                                    [3s]
       heap of 3 uncursed amulets of free action                           [9s]
       uncursed necklace of rapid healing                                  [2s]
       uncursed amulet of petrification resistance                         [3s]
       uncursed amulet of health                                           [3s]
       uncursed pendant of beauty {Ap+4}                                   [3s]
       uncursed amulet of protection +2                                    [3s]
       cursed amulet of light                                              [3s]
       uncursed pendant of mana {Ma+2}                                     [3s]
    ')
       blessed bracers of protection [+0, +2]                             [10s]
       uncursed bracers of protection [+0, +2]                            [10s]
    One-handed weapons ('(')
       uncursed adamantium spear (+1, 1d8+6)                              [36s]
       uncursed eternium long sword (+1, 2d8+7)                           [20s]
    Missile weapons ('}')
       heap of 2 uncursed short bows (+1, +0)                             [40s]
    Missiles ('/')
      Huge pile of arrows
    Tools (']')
       uncursed box with flint and steel (32)                              [5s]
       blessed box with flint and steel (47)                               [5s]
       uncursed tiny key                                                   [1s]
       heap of 2 uncursed hexagonal keys                                   [2s]
       uncursed climbing set                                             [180s]
       heap of 7 uncursed waterproof blankets                             [70s]
       heap of 7 uncursed torches                                         [70s]
       uncursed torch (1102 turns of fuel remaining)                      [10s]
       heap of 4 uncursed fireproof blankets                              [40s]
       uncursed box with flint and steel (20)                              [5s]
       uncursed box with flint and steel (36)                              [5s]
       blessed box with flint and steel (32)                               [5s]
       heap of 3 uncursed fletchery sets (8)                             [210s]
       uncursed fletchery set (7)                                         [70s]
       uncursed fletchery set (4)                                         [70s]
       uncursed tinderbox (3)                                              [3s]
       uncursed triangular key                                             [1s]
       uncursed box with flint and steel (37)                              [5s]
       uncursed tinderbox (29)                                             [3s]
       uncursed box with flint and steel (25)                              [5s]
       uncursed tinderbox (11)                                             [3s]
       uncursed tinderbox (21)                                             [3s]
       cursed torch                                                       [10s]
    Rings ('=')
       heap of 3 uncursed rings of damage                                  [3s]
       heap of 2 blessed rings of stun resistance                          [2s]
       heap of 3 uncursed rings of acid resistance                         [3s]
       heap of 3 uncursed rings of protection +1                           [3s]
       blessed ring of acid resistance                                     [1s]
       heap of 2 uncursed rings of searching                               [2s]
       heap of 3 uncursed rings of cold resistance                         [3s]
       uncursed ring of luck                                               [1s]
       uncursed ring of ice                                                [1s]
       blessed ring of speed [+0, +1] (+5 spd)                             [1s]
       uncursed ring of karmic absorption                                  [1s]
       heap of 4 uncursed rings of invisibility                            [4s]
       heap of 2 blessed brass rings                                       [2s]
       uncursed ring of teleport control                                   [1s]
       uncursed ring of fire resistance                                    [1s]
       uncursed ring of stun resistance                                    [1s]
    Books ('"')
       blessed spellbook of Slow Monster                                 [100s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives        10   +10    +6   +3   excellent            1720
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                    15   +30   +22   +5   Grand Mastery
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              24
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +97 bonus to hit, 2d3+21 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 133, base range: 50, +144 bonus to hit, 1d6+51 damage
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Cure Light Wounds:   433,   5pp     (Effectivity: +0)
       Darkness         :    91,   4pp     (Effectivity: +0)
       Fireball         :    22,  35pp     (Effectivity: +0)
       Frost Bolt       :   178,  12pp     (Effectivity: +0)
       Invisibility     :    31,  16pp     (Effectivity: +0)
       Light            :     8,   5pp     (Effectivity: +2)
       Lightning Bolt   :    44,  18pp     (Effectivity: +0)
       Revelation       :    37,  53pp     (Effectivity: +0)
       Slow Monster     :    61,   8pp     (Effectivity: +7)
    
    
    
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    SteelArcher, the human archer, left the Drakalor Chain never to come back.
    He scored 1577375 points and advanced to level 50.
    He survived for 4 years, 140 days, 14 hours, 59 minutes and 10 seconds
    (163965 turns).
    SteelArcher visited 1 place.
    His strength score was modified by +11 during his career.
    His learning score was modified by +10 during his career.
    His willpower score was modified by +10 during his career.
    His dexterity score was modified by +8 during his career.
    His toughness score was modified by +19 during his career.
    His charisma score was modified by +7 during his career.
    His appearance score was modified by +5 during his career.
    His mana score was modified by +11 during his career.
    His perception score was modified by +6 during his career.
    He ended his adventuring life in the wilderness.
    12112 monsters perished under his attacks.
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant.
      He was cold resistant (gained through an item).
      He was acid resistant.
      He was lucky (gained through an item).
      He was sleep resistant (gained through an item).
      He was resistant to death rays (gained through an item).
      He was shock resistant (gained through an item).
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Affinity with Bows, Affinity with Crossbows,
    Affinity with Slings, Alert, Beast of Burden, Careful, Eagle Eye, Good Shot,
    Keen Shot, Lightning Shot, Long Stride, Master Packager, Miser, Missile
    Weapon Master, Porter, Quick, Quick Shot, Treasure Hunter.
    He had a final speed score of 109 (final base speed: 109).
    He was a paragon of his religion.
    He asked for 2 divine interventions.
    He was neutrally aligned.
    He was slightly tainted by Chaos.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Ah, the 'never-found-the-'>'-keybinding' challenge. Well done. Now do it Doomed.

    Shouldn't a Djinni be able to be on a water tile. They fly don't they?

    Uber jackals for 1xp, sad.
    Learn to learn.

  4. #4
    Join Date
    Feb 2012
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    Quote Originally Posted by Stingray1 View Post
    Ah, the 'never-found-the-'>'-keybinding' challenge. Well done. Now do it Doomed.
    I think that'd be easy for the guy who won many times with doomed PCs. He'd just get wilderness encounters faster

    Good job on the win. I'm sorry to hear about the wasted wish. Given the nature of this challenge, that is more of a loss than usual. The monster memory entry for djinnis suggests that they fly, so they should ignore water (and traps). Perhaps that's RFE-worthy.

    Also, wow at these figures. You'd never get them in a regular game:
    Code:
        663 assassins
        488 barbarians
        609 chaos plague bearers
        365 ghuls
        985 gnolls
        438 giant frogs
       1269 jackals
        450 large dogs
        528 large gnolls
        520 lizard men
        408 outlaws
        874 skeletons
        421 zombies
    "And light there be!"

  5. #5
    Join Date
    Apr 2009
    Location
    Spain
    Posts
    260

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    How much real-life time did it take?
    1 ULE, 1 UNE, 18 regular endings. Won with every race. Trying to win with every class. Never won with farmer, merchant, mindcrafter and thief.

  6. #6
    Join Date
    Jan 2009
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    Quote Originally Posted by quik View Post
    How much real-life time did it take?
    I think I finished it over the course of a week or so. My turncount is 160k, so I'd guess I probably did maybe 16 hours total, since I think I usually play ~10k turns/hour.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
    Join Date
    Aug 2009
    Posts
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    Congratulations. Steel man is one of the harder challenges out there, very few people ever made it I think?
    You steal a scroll labelled HITME. The orc hits you.

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