> What about Nonnak's lair? Surely there must be a corruption trap
To my knowledge, there is no guaranteed corruption trap there. Of
course there are many traps in Nonnak's lair, so the probability
of a corruption trap is pretty high. In any case, I rarely do
Nonnak before the Pyramid.
> 188.8.131.52 I tried this in 1.0.0. Entered top level, all silent. Teleported
That must be one of the many changes between versions 1.0.0 and 1.1.1.
I've done it dozens of times, but I re-tested just now anyway to make sure.
It works as advertised : )
> 2.10 Are you talking about a full explanation with a pet doing the killing?
Specifically, I meant the benefit of taking a fluff ball from the gremlin
cave, creating a water trap in a high danger level (like using the pit bug
in the upper part of the Griffyard), and benefitting rediculously. I have
to admit that I have never done this myself, regarding it as an extremely
> Is the statement in the GB about "gremlins are not bad until the PC has
> killed thousands still true in 1.1.1?
Maybe the mark is lower now, but I never pick pockets at all, so I am not
the best source of info on that.
> 2.11.2 Are you looking for the wand or the staircase with the scroll?
Either one will let you know where to target your teleports. You have
infinite teleports available, due to being able to CTRL-t the traps there.
Actually, all you have to reveal is a lonely '#' sitting by itself in a
corner of the map, and your good to go.
> Why uncursed and not blessed? Clearly there's something I don't know here.
Nah, I was just too brief. Uncursed are more common is all, blessed are
of course magnificent if a PC already has one, but it's not worth it to
use a potion of holy water on one for this job. I can't absolutely guarantee
that it's a 100% sure thing, but I've done it soooo many times, and it's
> D50 and balors. I have never tested this myself. Anyone confirm?
I can confirm, as, to my knowledge, I was the one who discovered it : )
Maybe I just discovered hot water though. It was for a speedrun attempt,
and I had to shave off as many game-turns as possible. I just thought that
whenever a PC closes both levers and tries to TP to the stairs, there is
that '@' message that pops up, telling you to try again. I thought maybe
that was only because the balors themselves can TP to the levers and
throw them before the PC can get away. So I killed only the balors, TP'd
to the stairs, and sure enough, the game counted it as a win. Nearly beat
the piety scummer with that one too, I finished in ~8000 turns and had a
rediculously high score, but was just ~1,000,000 points shy. Luckily,
Everiste came along and got a ~6000 turns victory and bumped the piety
scummer down to 4th, where he belonged : )
> I like the monster table ideas.
It would be handy of course, but there is already the monsterdex. I
think it would be nearly impossible to create a thorough monster table
without incorperating large amounts of code-dived info.
"Whip me!" pleads the adom player. The rng replies... "No."