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Thread: Guidebook work

  1. #101
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    Andy, you should still be able to use your old DOS saves under Adom Sage (which works under 64-bit Windows, thank god).

    With regards to killing beggars being chaotic, there are certain enemies that are always chaotic to kill. The druid is one of them, in spite of the fact that he's neutral (and that completing his quest when lawful is chaotic). Some creatures are also extra chaotic to kill - unicorns and children for example.

    At some point I should probably have a look at the Guidebook and point out many of the things from my skill assessment for bards that could go in. Unfortunately I'm away from home for summer and missing many of my self-made notes on ADOM, otherwise I'd contribute a lot more.
    Platinum Edition ADOMer
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  2. #102
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    Quote Originally Posted by Grey View Post
    Andy, you should still be able to use your old DOS saves under Adom Sage (which works under 64-bit Windows, thank god).
    I think the first thing I'll try is DOSBox.

    Quote Originally Posted by Grey View Post
    With regards to killing beggars being chaotic, there are certain enemies that are always chaotic to kill. The druid is one of them, in spite of the fact that he's neutral (and that completing his quest when lawful is chaotic). Some creatures are also extra chaotic to kill - unicorns and children for example.
    Another field for the monster table.

    Quote Originally Posted by Grey View Post
    At some point I should probably have a look at the Guidebook and point out many of the things from my skill assessment for bards that could go in. Unfortunately I'm away from home for summer and missing many of my self-made notes on ADOM, otherwise I'd contribute a lot more.
    Send for them!
    ADOM Guidebook: http://adomgb.info/

  3. #103
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    Andy,

    I don't have anything to contribute to the Guidebook, but I wanted to express my appreciation for your work on it. It's an incredibly useful resource, and the amount of work that went into its creation was probably quite large. There seems to be several people who hold the GB and/or you in disdain. I don't understand why, nor do I care to. I appreciate the work you've put in, and the dedication in wanting to update it now.

    Thanks, Andy.
    The door suddenly falls in your direction! You are not nimble enough to evade the door. Your anvil is crunched!

    http://kandrewsmith.blogspot.com

  4. #104
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    I like the monster table ideas. That table is going to get big. It has five fields already. Is it going to get ridiculous with four or five more? Or maybe make two tables?
    Quite a few of those fields could be added in while using minimal space, as simply a checkbox-type field.

  5. #105
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    In the races section, it might be useful to have a reminder that the hurthling's skill with rocks also applies to thrown clubs.

    If you wish, I can send you my dosbox config, which works perfectly for ADOM.

  6. #106
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    Some suggestions:

    In the Apendix J - Monsters, it says that the Black Druid is inmune to elemental attacks. It should point out that it is vulnerable to acid.

    Since the GB is a reference manual, I'd like to have hyperlinks to each sub-subsection, not just to the subsection.

    It would be nice if the effects of sickness and starvation on the stats would be described in some part of the guide.

    That's it. Thanks for your work, Andy. The guide has been very very useful for me.

  7. #107
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    > What about Nonnak's lair? Surely there must be a corruption trap

    To my knowledge, there is no guaranteed corruption trap there. Of
    course there are many traps in Nonnak's lair, so the probability
    of a corruption trap is pretty high. In any case, I rarely do
    Nonnak before the Pyramid.

    > 2.9.2.1 I tried this in 1.0.0. Entered top level, all silent. Teleported

    That must be one of the many changes between versions 1.0.0 and 1.1.1.
    I've done it dozens of times, but I re-tested just now anyway to make sure.
    It works as advertised : )

    > 2.10 Are you talking about a full explanation with a pet doing the killing?

    Specifically, I meant the benefit of taking a fluff ball from the gremlin
    cave, creating a water trap in a high danger level (like using the pit bug
    in the upper part of the Griffyard), and benefitting rediculously. I have
    to admit that I have never done this myself, regarding it as an extremely
    overpowered option.

    > Is the statement in the GB about "gremlins are not bad until the PC has
    > killed thousands still true in 1.1.1?

    Maybe the mark is lower now, but I never pick pockets at all, so I am not
    the best source of info on that.

    > 2.11.2 Are you looking for the wand or the staircase with the scroll?

    Either one will let you know where to target your teleports. You have
    infinite teleports available, due to being able to CTRL-t the traps there.
    Actually, all you have to reveal is a lonely '#' sitting by itself in a
    corner of the map, and your good to go.

    > Why uncursed and not blessed? Clearly there's something I don't know here.

    Nah, I was just too brief. Uncursed are more common is all, blessed are
    of course magnificent if a PC already has one, but it's not worth it to
    use a potion of holy water on one for this job. I can't absolutely guarantee
    that it's a 100% sure thing, but I've done it soooo many times, and it's
    never failed.

    > D50 and balors. I have never tested this myself. Anyone confirm?

    I can confirm, as, to my knowledge, I was the one who discovered it : )
    Maybe I just discovered hot water though. It was for a speedrun attempt,
    and I had to shave off as many game-turns as possible. I just thought that
    whenever a PC closes both levers and tries to TP to the stairs, there is
    that '@' message that pops up, telling you to try again. I thought maybe
    that was only because the balors themselves can TP to the levers and
    throw them before the PC can get away. So I killed only the balors, TP'd
    to the stairs, and sure enough, the game counted it as a win. Nearly beat
    the piety scummer with that one too, I finished in ~8000 turns and had a
    rediculously high score, but was just ~1,000,000 points shy. Luckily,
    Everiste came along and got a ~6000 turns victory and bumped the piety
    scummer down to 4th, where he belonged : )

    > I like the monster table ideas.

    It would be handy of course, but there is already the monsterdex. I
    think it would be nearly impossible to create a thorough monster table
    without incorperating large amounts of code-dived info.
    "Whip me!" pleads the adom player. The rng replies... "No."

  8. #108
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    Quote Originally Posted by gut View Post
    It would be handy of course, but there is already the monsterdex. I
    think it would be nearly impossible to create a thorough monster table
    without incorperating large amounts of code-dived info.
    Well, I personally would be happy if the table included the information about which monsters see in darkness and see invisible. It is extremely useful info, and obviously anyone can get it without code-diving.

  9. #109
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    > 2.12 The Tomb of the High Kings

    Maybe mention the possibility of using an ogre magi to
    freeze a bridge for the PC. I know it seldom is needed,
    but I've had to do it a few times, and only found out
    about it kind of recently myself. I think that is
    mentioned elsewhere in the guide though, but I just
    don't remember for sure.

    -------------------------
    2.14.1 Saving Khelavaster

    Maybe mention there's a decent chance of the game
    crashing at this point in ADOM 1.1.1, and making a
    backup of one's save file before chatting is a good
    idea. It is not save-scumming if it is done only to
    help prevent data loss.

    -----------------
    2.17 The Banshee

    I've heard a rumor from credible sources that an amulet
    of 'protection from undead' will reduce the effect of
    the wail to ~`200 damage instead of insta-death. I can't
    confirm though, as I've never done this myself.

    There is a way to get past the Banshee without being
    deaf though. I had never heard of the tactic before
    doing it myself, so I think I discovered it. Could be
    wrong though...

    It is based on my observation that the Banshee's wail
    has a limited radius of 4 squares, 3 diagonally, which
    is easily noted in the animated forrest. The PC can
    safely listen to her wail if she is beyond 4 squares
    (3 diagonally). If she is out of the PC's line of sight,
    the generated message is 'you hear a horrible unearthly
    wail in the distance', and surprisingly, even if the
    Banshee is *IN* the PC's LoS, the PC can also hum along
    cheerfully to the tune of 'the Banshee wails her terrible
    song!' just so long as she is beyond 4 squares (3 diagonally).

    The PC needs a wand of digging, a wand of far slaying,
    TP control, and on-demand TP. Just dig a diagonal tunnel
    to the Banshee's room, zap the wand, wait until you see
    her appear, then start retreating. As long as you NEVER
    let her get within 4 spaces of you (3 diagonally),you are
    100% safe. Once you have lured her far enough away from
    the stairs, it's safe to TP in there. Careful though,
    because if the player forgets that they have done this,
    they may find a nasty surprise on their return trip : )

    -------------
    2.18 Darkforge
    > It is not a location for low level PC

    Now this is just trolling!
    *kidding*

    Seriously, I have made demos of exp. level 1 mindcrafters
    TP raiding DF for the magnificent weapons and armor there.
    Early game pool sipping is also a tempting thing. All PC's
    can benefit from the assets of an early DF visit. You just
    need TP control, on-demand TP, and a willingness to chance
    an insta-death hit from a steel golem : )

    -------------
    2.18.2 Kherab's quests and their rewards
    > The reward for this quest is the corrupting artifact amulet
    > of raw steel.

    The reward for Kherab's first quest of killing Guth is the
    Shield, not the Amulet; Everiste and myself can confirm this
    100% ; )

    > The quest rewards are useful only because they are artifacts.

    > They are too corrupting to be useful otherwise.

    Not true! The Shield is one of the best, if not THE best
    artifact in the entire game. In fact, considering how little
    effort goes into acquiring it, I say it is the single best
    artifact in existance. The ToEF's is the most difficult point
    in the game, considering the PC's exp. level and item
    restrictions, and the Shield of Amazingness (+2) [+18, +12]
    {To+8} -pois =fire =ice, almost makes it a breeze. Sure, it
    may give a corruption, but a PC that's doing the tower should
    have some form of resistance by now, even if it's the lonely
    scroll from the HMV.

    It's true about the trade off between acquiring the Shield
    and forefieting the white unicorn quest though : ( Still,
    there are a lot of SoCR's in version 1.1.1. so I still
    consider it a great option for me.
    ----------------
    "Whip me!" pleads the adom player. The rng replies... "No."

  10. #110
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    Ogre magi are actually my favourite method with a melee PC for the skeletal king - a bit of patience with them and you can freeze the entire lake, making confusion less of a problem - I would rather do that than bizarrely clean my ears whilst under attack and standing on a tiny bridge.

    Oh,aand I agree, a bit more love for the shield of raw steel in the GB would be cool.
    Last edited by vogonpoet; 06-19-2009 at 07:16 PM.

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