Originally Posted by
goldaryn
Oh! You have to train it as well?
Uh, no, not quite. Without going into seriously code-dived stuff, here's basically how it works:
"Training" a stat is not a discrete event. That is, when you eat 4 morgia, it does not guarantee you one point of To. Sometimes you get nothing. Sometimes, if you wait long enough, you might get a second, or, on very rare occasions, a third point (not all at once... you can gain at most one point per round of stat increases). The diminishing returns on this is pretty brutal. 50 morgia will probably give you two increases, maybe three, and on rare occasions, four. This is noteworthy because if you're at the breakpoint (say, 24 To), then if you use a whole bunch all at once, you might get to 26 or 27, especially if your potential is >25. I think there is an upper limit on how many increases you can feasibly get from non-Garth related training. So the difference between eating 50 morgia and eating 200 morgia is probably zero. Garth seems to work differently: it known that if you give him huge amounts of gold (say, 200 million), that you can train your stat a ridiculous number of increases--say 60 points plus potentials, spread out, of course, over an entire game. It's always better to give more to Garth, if you can, although, it doesn't seem to scale linearly very well. Giving him 8000 probably won't give 2 increases even if 4000 gives one.
I believe that getting increases from corpses/potions, etc. decreases the likelihood of getting a training induced increase by a substantial margin.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.