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Thread: Guidebook work

  1. #611
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    This is probably a case of a stone block trap randomly appearing in that room. Like Soirana said, stone block traps are loaded with exactly one rock, so they disappear if they go off. It looks like it might be connected, but keep in mind that in millions of games of ADOM played, coincidences will happen to someone eventually.
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  2. #612
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    Pretty sure this is just coincidence.
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  3. #613
    nathrakh Guest

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    I think it's a coincidence aswell. I must have seen this room for hundreds of times and haven't come into such happening

    Anyways, someone should test the mining theory (takes less turns to mine in that room).

  4. #614
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    In the Mad Minstrel section, it says:
    As he wanders about, he will randomly drop corpses that correspond to the danger level of the level he is on. In his own clearing, he drops mainly goblin, orc, and bat corpses. If one leads him a few steps over to the bug-infested temple, he will drop plenty of dragon and giant corpses. Pretty safe, but at least one greater bug will have to be killed first. That's not difficult though, as any offensive wand will work nicely.
    I'd say this is bad advice, especially for the target audience: people learning the game. "Pretty safe" is not what I would call this, having to kill "at least one" greater claw bug is an understatement and I don't see how the risks are worth the gains.
    Last edited by grobblewobble; 01-10-2012 at 08:37 AM.
    You steal a scroll labelled HITME. The orc hits you.

  5. #615
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    It's also quite difficult to get him off of his level, since he naturally won't walk to the edges of the board.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  6. #616
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    > I'd say this is bad advice,

    It is advice? I thought it was information.

    > especially for the target audience:

    The gb has a target audience now? So now I feel like a
    total noob for still refering to it...

    > "Pretty safe" is not what I would call this,

    I would. In fact, I did.

    > It's also quite difficult to get him off of his level

    So combining the two thoughts, "not easy to set up" with
    "isn't safe" just doesn't mesh. By the time you can lead
    him to bugwil, should have 1 offensive wand.

    > I don't see how the risks are worth the gains.

    Stat increasing food, resistances, immunities, sources of
    luck (karmic corpses), and slave fodder for necros are the
    only rewards. Like I said, I didn't present the info as
    advice, but rather as information. The corruption from a
    high DL area is what would make it a bad strategy, not
    fighting a GB.
    Last edited by gut; 01-10-2012 at 11:42 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  7. #617
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    The source of corruption presents itself.

    According to this information, you will have to kill "at least one" gcb. How do you prevent the Mad Minstrel from walking all over the place, getting you a dozen of them on your tail as you follow him? (At least I assume you're supposed to follow him to pick up the corpses.)

    I don't doubt you were able to do it, but at least a little extra explanation would be good. The bug cave is deadly, and just saying "oh, you only need to kill one and with wands that is safe" is err.. kind of brief.
    Last edited by grobblewobble; 01-11-2012 at 02:00 AM.
    You steal a scroll labelled HITME. The orc hits you.

  8. #618
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    The guidebook isn't supposed to be just a learning tool (it's a bit too spoily for that). There's nothing wrong with including as much information as possible in it. Occasionally it will recommend or recommend against things. The target audience, if there is such a thing, is players who have played the game for quite some time, and just want to know all sorts of stuff so they can finally win. So, full disclosure: "As long as you don't let a greater claw bug or killer bug touch you, you will be perfectly safe. Bring wands and bolt spells."

    There. Now, does my definition of "perfectly safe" include not being even on the same level as something that can kill me in one round of attacks? Sure it does, but safety is a state of mind, not something that can be objectively measured and defined. With proper tactics, a lot of things in ADOM can be perfectly safe, since it's a very tactical game.

    Personally, I'd just add another line "This, by the way, is a colossal waste of time by any reasonable estimation. Spend the time on more productive things (watching porn, making hats out of wire and cheese, picking your nose)."
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  9. #619
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    Quote Originally Posted by Silfir View Post
    The guidebook isn't supposed to be just a learning tool (it's a bit too spoily for that). There's nothing wrong with including as much information as possible in it. Occasionally it will recommend or recommend against things. The target audience, if there is such a thing, is players who have played the game for quite some time, and just want to know all sorts of stuff so they can finally win.
    Well, that may be the impression when you spend too much time on the forum, but don't forget that there is life outside of the forum. First thing I did as a noob, before I ever saw the forum, was check out the guide because I had never played a roguelike before. I bet there are hundreds of noobs around the world, killing themselves as we speak because they read about this, think it is a great idea but don't understand the risks and horribly die.
    You steal a scroll labelled HITME. The orc hits you.

  10. #620
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    ... Beginner roguelike players aren't lemmings. I think the section on the bug temple does a decent enough job at informing new players of the dangers of the place, and one set of slightly over-enthusiastically worded instructions for exploiting an unimportant NPC's unimportant secret feature is not going to kill a single PC, let alone hundreds.

    I mean, am I seriously out of touch with the noobish world outside the forum because I think most ADOM players that stick with the game for more than like three characters - for that matter, all the way to the Mad Minstrel (takes generally more than three) - generally are not stupid?

    If the guidebook is supposed to provide that kind of handholding, it desperately needs to include survival rule number one, "BOREDOM KILLS", somewhere in an opening chapter.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

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