Sorry for necropost...
The table on class starting attributes in 0.1.1 it incorrect or at least out-of-date for the current version. My research for the Wiki (documented in the bottom post of this thread) seems to indicate that classes likely receive a multiplier for each stat applied to the base racial scores. This causes the real values of stats to diverge quite strongly from the Guidebook values as the racial stat increase--the most notable examples can be found in trolls: a troll barbarian with the Guidebook quoted 21 To is pretty much impossible to roll--lower than 26 is extremely rare, in fact, and the average is in the low 30s. As it works out, however, the Guidebook table systematically underestimates just about every stat that I've tested so far. I'm still in the process of documenting the multipliers for each class, but I should have them all by the weekend or so.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.