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Thread: Guidebook work

  1. #161
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    On the issue of PoCC from Guth'Alak in 1.2.1.6, black unicorn corpses are also acceptable (ie not just the greater black unicorn). This is potentially exploitable because black unicorns can be found (rarely) in the (non-corrupting) wilderness.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #162
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    Quote Originally Posted by JellySlayer View Post
    On the issue of PoCC from Guth'Alak in 1.2.1.6, black unicorn corpses are also acceptable
    Done, thanks.
    ADOM Guidebook: http://adomgb.info/

  3. #163
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    New description of the Ventriloquism skill in 0.4. The aim is to avoid repeating that elsewhere re: shops, Casino, Thrundarr. Elsewhere?
    ADOM Guidebook: http://adomgb.info/

  4. #164

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    Quote Originally Posted by Andy Williams View Post
    I've read that the figures for training with Garth (especially to very high stats) are grossly inaccurate. Anyone confirm/deny?
    They are inaccurate(too low, esp. when a stat is at its potential max). There are accurate numbers in the improved guidebook, but they're probably code-dived.
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    Last edited by sterjs; 02-24-2011 at 11:02 PM.

  5. #165
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    Quote Originally Posted by Andy Williams View Post
    You sure about the Sceptre? If so that's new at some point. At least in the gammas, killing AD without wielding the SoC resulted in the chaos wretch ending - I've done it.
    I'm certain - my first win was an OCG, and he dropped the sceptre upon entering the chaos plane. Man, I would have been so pissed off if I'd gotten a chaos wretch with him too... He was wearing Purifier and the Shield of Raw Steel as he slew Andy. That was in version 1.1.1.

    Regarding ventriloquism, I meant to say that this tactic can indeed be used on other shopkeepers, and indeed on other people you want to kill in the likes of Terinyo and Dwarftown. Farmers can be safely killed this way for instance. Even if the skill isn't at 100 it can sometimes just cause the enemy to become hostile without confusion, but without other negative effects on other NPCs (this is why it can be dangerous to use on the casino shopkeeper). At 100 it's more reliable at causing confusion for quite a few rounds.
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  6. #166

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    I have some suggestions on the wishing suggestions section:

    First, the part about Crystals of Knowledge is highly questionable. Holy Water is easy to obtain and Crystals of Knowledge do not raise learning past 25(I think). Potions of Learning raise it all the way to 99 afaik.

    IMO, the suggestions for what to wish for could use some work. Here are my thoughts on some common wish candidates:

    Wishing Suggestions

    Amulet of Life Saving (Pre-Khelevaster) : If you're reasonably assured of reaching the endgame safely or insistent on an ultra ending, then wishing for an Amulet of Life Saving to rescue Khelevaster is the default choice. Six Scrolls of Chaos Resistance and a Spellbook of Teleport is a great return on investment for a wish.

    Red Dragon Scale Mails : Top choice if you get an early wish and need to improve survival chances. Red Dragon Scale Mails have high PV and fire immunity. Fire immunity greatly eases the difficulty of the tower of eternal flames.

    Pairs of Seven League Boots : A great choice at any point in the game. Opens up hit and run tactics as well as improved escapability. Vulnerable to equipment destruction of all kinds, so having multiple pairs is handy.

    Eternium Tower Shields : Another solid choice for an early survival wish if you don't have a decent shield yet. High DV, decent PV and indestructible.

    Eternium Plate Mails : Yet another solid early wish. Lack the fire immunity of Red Dragon Scale Mail, but are indestructible, smithable and hold their value longer. Occasionally they will possess useful egos like Carrying, Life, or Speed.

    Concentration : Critical for a character who wants to use spellcasting.

    Spellbooks of Acid Ball / Spellbooks of Rain of Sorrow : The best attack spell in the game. Few opponents are immune.

    Find Weakness : Luxury wish. Greatly improves melee performance.

    Eternium Spears: Luxury wish. Spears are the best default weapon because of their skill-based DV bonus in the game and have a chance at a great ego. Other weapon wishes like Phase Daggers, Maces of Destruction and Swords of Sharpness should generally be ignored in favor of the guaranteed Big Punch.

    Scrolls of Chaos Resistance : If you are running low on chaos removal. Especially useful for ultra endings.
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    Last edited by sterjs; 02-24-2011 at 11:02 PM.

  7. #167
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    Quote Originally Posted by Andy Williams View Post
    The categorization of monsters was right at the code-dive point historically, so I never paid attention to it. I would guess that all the orb guardians are classified as demons based on what's been said recently about the SfB and ASB. Easy enough to test in-game. So should all orb guardians be listed as vulnerable to demon slaying weapons and ammo?
    Nuurag-Varn is just a humanoid, SfB is a demon, ASB is a demon, ACW is both a demon and a dragon (and not particularly vulnerable to any elemental attack, just immune to fire) , Master Summoner is just a humanoid.
    These are all according to the MonsterDex, except for the thing about the ACW not being particularly vulnerable to cold, I've noticed that myself. You may as well lightning/acid/cold ball/bolt it, it doesn't make any difference, except for the thing shrugging off bolts a lot.

  8. #168
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    I'd always go for red dragon scale mail instead of eternium plate mail. Eternium is scarcely less destructible than adamantium, and nowhere near "indestructible". Both have more than enough PV to keep any PC reasonably safe in the early- to midgame. There are no indestructible items save for artifacts, if my limited experience is to be trusted. So your very true statement about fire immunity and the Tower applies. If only the fire damage were the greatest concern there.

    Concentration is only critical for spellcasting if you want to be good at it. If you only want to cast a couple of utility spells from time to time, you're fine without it. You can still read most spellbooks well enough with 100 Literacy.

    Find Weakness is your prime choice for any melee PC who doesn't need that wish for anything else. In fact I'd only rate the AoLS and maybe the seven leagues higher. Not much of a "luxury" wish in my book.

    I'm not sure I should second the wish recommendation for eternium spears there. Spears are the prime defensive choice, wishing for some of them and hoping for a magical affix that makes them killers has a very low expected return on investment. If I had a wish to spare like that, I'd not use it at all and save it for later. Even if it ends up being used for potions of youth after the game is finished. I always feel a stashed wish is much more valuable than a wasted one.

    I do second that maces of destruction are inferior to Big Punch and good wish choices only in the very early game (swords of sharpness are inferior to maces of destruction to begin with). Can't say the same for the phase daggers; wishing for them is a fine choice if penetration weapons somehow constantly eluded you. At least the Earth Temple battles will turn out much easier if you have phase daggers. But there are several other things I'd rate higher in priority.
    Last edited by Silfir; 06-21-2009 at 11:05 AM.

  9. #169
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    I'd add one of my favourite wishes in the list: (magical) writing sets for mass scroll creation. Writing higher grade scrolls will drop your mana (except if you are a monk) but getting ~15 scrolls of any type is usually well worth losing all your mana (it's the easiest stat to raise back anyway).

  10. #170

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    Quote Originally Posted by Silfir View Post
    IConcentration is only critical for spellcasting if you want to be good at it. If you only want to cast a couple of utility spells from time to time, you're fine without it. You can still read most spellbooks well enough with 100 Literacy.
    Yeah, it should read Concentration is critical for offensive spellcasting.

    Find Weakness is your prime choice for any melee PC who doesn't need that wish for anything else. In fact I'd only rate the AoLS and maybe the seven leagues higher. Not much of a "luxury" wish in my book.
    If a PC doesn't need the wish for anything else, then it is a luxury wish, isn't it? Of course, I think it's certainly a prime wish candidate, but if you find an early pool wish or something like that, then I would rate other choices higher and I'd generally take 7LB before Find Weakness.

    I'm not sure I should second the wish recommendation for eternium spears there. Spears are the prime defensive choice, wishing for some of them and hoping for a magical affix that makes them killers has a very low expected return on investment.
    I essentially agree. I would never really use a wish on them unless I had a ton of wishes... perhaps a note could be made that wishing for weapons is generally a low priority.

    Can't say the same for the phase daggers; wishing for them is a fine choice if penetration weapons somehow constantly eluded you. At least the Earth Temple battles will turn out much easier if you have phase daggers. But there are several other things I'd rate higher in priority.
    I guess I'm lucky, but I've never needed a penetration weapon enough to consider using a wish on one. The Earth Temple is unthreatening if you lure the monsters to the stairs. It takes a little patience, but the ancient stone beast can be killed even with a modest melee attack.
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    Last edited by sterjs; 02-24-2011 at 11:02 PM.

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