> 3. There is a Fortune cookie: "They say that the ancient dwarf knows a lot about quests."
I consider fortune cookies to be a... suboptimal source of game info.
How many fortune cookies will a noob find before dying 100 times? I
doubt 5. Giving $$$ to beggars is an option, but noobs are more likely
to find a trove of fortune cookies than think to repeatedly pay/chat
with beggars for game info. The inkeeper in dorftown gives them too,
but only if the PC gets drunk, which one of the rumors mentions is a
rather bad thing (which it is not really). Also, many fortune cookies
give either wrong advice or not-so-great advice "they say ye should
wish for mana." I pity the fool who wastes a wish on +2 mana on the
advice of a fortune cookie (yes, I did this as a noob and I'm still
angry). Of course there is always the 400s confucious book...
>> healer quest
> #1 I liked this being a bit of a puzzle.
The only clues I remember about the healer quest is the hint "healers like it if
you throw stuff at injured..." which did nothing but waste my time. It is highly
improbable for any class other than a priest or healer to have healing potions
to throw, and even then, a noob would be 99% likely to personally injure the mob
before trying to heal it, which doesn't work. I didn't learn anything at all about
luring monsters until I had gotten to fire tower or such.
> Does anybody remember whether the village elder says something when the PC has seen the mad carpenter, but hasn't "saved" him yet?
Yes, it is along the lines of 'now put him out of his misery.' not "now lure
him to the healer."
> #2 can be figured out when you kill something that's standing on an altar,
Am I wrong that as soon as a noob stands on an altar and gets an insta-death
they will not like fiddling with altars too much in the future?
> For herbs... what if herbalism not only identifiedd Blossom/Strong/Withered but told you if it was doomed to die in the next generation? "This herb patch looks stable". "This herb patch looks threatened" or something like that.
Better than nothing, IMO.
> Bard songs are a good way to give more hints on obscure knowledge.
Too many already, IMO. I like the idea of the MM giving quest related hints and maybe
some early game advice too, but goodness, shouldn't a line be drawn somewhere? Here is
where I WOULD have inserted the MM dump, but my text editor informs me it is over *10,000*
characters on its own -_-
Also, I think a lot of what he says is just wrong.
> and you should really listen to the sound of my string
for a drakeling has really a hard time in there
No, no drakelings don't. In fact they have the easiest time in there.
> Deep in the forest of moving trees,
Crossing is not such a breeze,
It may take some time, but be persistent,
Even if some may be resistant,
But whatever you do, don't use fire!
Or else you'll be faced with even hotter ire...
Not all fire magic is bad for the AF though, only some. In fact, some fire magic is the best
offense to use. Don't ask me which ones though, as not even I remember for sure.
> Dungeons are Grimy
Blobs are Slimy
When dealing with Puddles
Missiles are Subtle.
Missiles are subtle for puddles... is 'subtle' a good or bad thing? Also, jellies aren't mentioned
specifically, and slimes/puddles are distinct monsters in other games, so the player would be thinking:
"I haven't seen a slime or a puddle, but I'll be on the lookout for them now."
> Molochs are mighty daemons to face,
For they are the strongest of their race,
They possess great strength and much immunity,
So don't try to test out their impunity,
Run! I say, as fast as you can!
Teleport, dig or swim like a man!
Get away! Get away! Quickly, I say!
Else your head will be the main course of the day!
Revenants are worse than molochs on any given day. We need to go through all this mess and
cut out everything that isn't top-notch. These messages are given randomly, therefore
increasing the quantity of mediocre info (and poetry), only increases the noise to signal
ratio. Perform this experiment, just load adom, visit the MM, and see how many attempts it
takes you to get this (very nice, IMO) poem.
> An age ago, there lived a king, most pious and benevolent,
Who from his god received a ring to shield him from the elements.
This king, he had a brother true, a fighter lion-hearted,
Who sought to rout all Chaos through the Gate from whence it started.
He purged the evil from the land, his blade once never faltered,
And only by his god's own hand was his adventure halted.
"O fighter brave," his god did say, "though noble is your mission,
Yet centuries must slip away before it finds completion.
The Balance leans too much to Law, and I must now amend it;
Let Chaos have its time on Earth ere back to hell you send it.
But watch this stair eternally, and wait for Heaven's message,
To show the mighty champion who's earned the right of passage.
For only one you'll step aside and cease your faithful vigil:
The one who wears your brother's ring emblazed with Heaven's sigil."
It took me over 50. I had to wade through dozens of repeats of mediocre poems to get to it.
Also, while I'm mentioning repeats:
> Felines have a shiny fur.
When you feed them, they will purr.
True cat-lovers never harm them,
some musicians try to charm them.
For all others, let me warn them:
As soon as felines meet disaster
their energy rejoins their master.
> The Lord of the Cats is a touchy fellow,
His teeth are sharp and his eyes are yellow.
All kinds of cats he calls his subjects,
Small ones, big ones, all he'll protect.
If kind ye be to cats, I sing,
Talk from him his precious ring!
What do the rest of you think about cutting some MM messages and shifting others
(especially repeats) to other NPCs/cookies/etc...?
Last edited by gut; 07-20-2013 at 01:14 AM.
"Whip me!" pleads the adom player. The rng replies... "No."