Originally Posted by
Greyling
That sounds like an argument against keeping track of exact values for any stats. You could argue you don't need to see DV or PV either by that logic, since you could just watch how rapidly your character's HP decreases.
Look, to-hit is very important (I mean, come on, it determines how often you actually do damage in combat). And I still don't understand how it is more useful to see a value for "Dexterity" than for to-hit. I mean, if you think to-hit is meaningless information, then dexterity should really be pointless to know, since it's main purpose is to determine to-hit. (I think it also affects DV and things like lock picking success, but I'm pretty sure it's main impact is on to-hit.)
If I had the choice, I would probably have the following attributes always visible:
-Number of missiles currently in missile slot.
-Speed
-Energy cost for last action
-HP/PP (of course)
-PV/DV
-Melee/Missile to-hit and to-damage
-Tactics setting
There's probably a few more that I'd like to include, but having those accessible would be pretty nice.
Saracen, you can't tell how many days have passed or what time it is unless you look at the character sheet and you know it.
Ctrl-e.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.