Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 7 +6 +3 +1 skilled 239
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 8 +6 +4 +2 excellent 1431
Swords 9 +7 +5 +3 excellent 1618
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 50
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 2 +4 +3 +0 basic 18
Bows 9 +18 +13 +3 excellent 1109
Crossbows 5 +10 +7 +1 skilled 126
Thrown axes & hammers 0 +0 +0 +0 unskilled 8
Thrown daggers 2 +4 +3 +0 basic 25
Thrown rocks & clubs 6 +12 +9 +2 skilled 77
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1320
Damage caused with your melee weapons:
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Right hand: +30 bonus to hit, 8d5+20 damage
Damage caused with your missile weapons:
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Ammunition: 8, base range: 17, +44 bonus to hit, 1d6+28 damage
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Skills
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Alchemy ..................100 (superb) [+2d4]
Backstabbing ............. 52 (good) [+1d3]
Climbing ................. 35 (fair) [+3d3]
Concentration ............100 (superb) [+3d4]
Courage .................. 78 (great) [+1d3]
First aid ................100 (superb) [+1d3]
Food preservation ........100 (superb) [+1d5]
Haggling ................. 29 (mediocre) [+3d4]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+2d4]
Pick pockets ............. 31 (fair) [+3d3]
Stealth .................. 83 (great) [+1d3]
Swimming ................. 37 (fair) [+3d4]
Tactics .................. 96 (superb) [+1]
Two weapon combat ........ 69 (good) [+1]
Ventriloquism ............ 87 (great) [+1d3]
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Spells
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Burning Hands : 34, 8pp (Effectivity: +1)
Calm Monster : 13, 9pp (Effectivity: +0)
Cure Disease : 228, 5pp (Effectivity: +0)
Cure Light Wounds: 4, 6pp (Effectivity: +0)
Darkness : 12, 5pp (Effectivity: +1)
Death Ray : 1, 120pp (Effectivity: +1)
Destroy Undead : 6, 9pp (Effectivity: +0)
Disarm Trap : 7, 12pp (Effectivity: +0)
Fire Bolt : 150, 6pp (Effectivity: +1)
Knock : 32, 12pp (Effectivity: +3)
Know Alignment : 9, 12pp (Effectivity: +0)
Light : 399, 2pp (Effectivity: +2)
Lightning Bolt : 5, 14pp (Effectivity: +1)
Magic Lock : 5, 9pp (Effectivity: +0)
Magic Map : 10, 46pp (Effectivity: +1)
Magic Missile : 5, 9pp (Effectivity: +1)
Slow Monster : 380, 5pp (Effectivity: +0)
Slow Poison : 8, 7pp (Effectivity: +0)
Stun Ray : 349, 5pp (Effectivity: +0)
Summon Monsters : 4, 35pp (Effectivity: +1)
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Effects of Corruption
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You sport a babbling mouth on your forehead that rants and raves dark
secrets (Le: +8, Ch: -6, Ap: -6, Pe: -4, stealth impossible).
You have grown 10 extra eyes (Ap: -6, Pe: +6).
Your blood is freezingly cold (Dx: -2, Ap: -1, -10 speed).
Your close attunement to corrupted astral space allows teleportation.
Your bones are made from bronze (Dx: -2, DV: -2, PV: +3).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
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His achievements during his adventures:
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Rincewind, the human wizard, was killed by a casino guard.
He scored 248252 points and advanced to level 24.
He survived for 0 years, 76 days, 0 hours, 9 minutes and 43 seconds (85507
turns).
8 companions were killed during his adventures.
Rincewind visited 71 places.
His strength score was modified by +14 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +14 during his career.
His toughness score was modified by +9 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +13 during his career.
His perception score was modified by +3 during his career.
He was the champion of the arena.
He ended his adventuring life on level 30 of the caverns of chaos.
5218 monsters perished under his attacks.
The following 17 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Fire
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the fine leather armor "Nature's Companion"
the staff of the archmagi
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (also through an item).
He was cold resistant (also through items).
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was cursed.
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (gained through an item).
He was shock resistant (gained through items).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks.
He had the following talents: Good Shot, Hardy, Immune to Pain, Iron Skin,
Keen Shot, Quick, Quick Shot, Steel Skin, Tough Skin.
He had a final speed score of 106 (final base speed: 106).
He was a paragon of his religion.
He asked for 2 divine interventions.
He was a holy champion of Order.
He was severely tainted by Chaos.