Lightning vortex will explode first as its fastest, so equip crown of lightning. It will kill most of the other vortexes. move carefully, or wait, next to other LV's to kill the rest of them. I ended up with alone fire vortex, so i switched to CoF in the end.
In Trial 11, I read one of the four scrolls, found it was non-cursed scroll of power, tried to erase them with the potion of water and succeeded, read the scroll of identify which was cursed of course, but was able to write a non-cursed scroll of identify (that indeed turned out to be blessed), then summoned a fairy dragon and kicked it in coward mode so it would get mad at me. Eventually it teleported me. There were possibly alternate solutions, but this seemed the least risky to me at least.
In Trial 12, I was too slow on the uptake. When I'd realized I had to put the logs in the missile slot for my potion of strength alchemy to touch it, I was already running out of food. I was killed by an explosion that destroyed 3 of 5 logs. I'll put this down as solved as I'm pretty sure I've got the proper method identified.
EDIT: Also, Trial 13:
I wonder if this wasn't luck more than anything else! Of course, I raised the corpses in sight as ghuls. Second turn, two vortices were theoretically in range to kill me, but I didn't follow my ghuls closely enough to take note that they were both paralyzed. I gambled that the fire vortex would explode before the ice vortex did and but on the crown of fire. Next turn, I was able to take one step up and to the left, as only a fire vortex could explode on me. After that, all my ghuls were out, but I was just fast enough to outpace the remaining vortices to the top stairs.
EDIT: Finally, Trial 14:
After an unmotivated attempt to get a wish for a banshee realizing I was doomed, I just went for a couple of tentative steps forward and started seeing greater molochs - I was plain to see what the name of the game was. I managed to evade them just so until the river. So that's what the wands I can actually use were for. I did make it on top of the river, but a greater moloch had followed me onto the ice bridge, so I had to swim one square, melt the bridge, make another one and step on it, which brought me down to 4/20 - which might have been an intentional part of the solution, since that's low enough for the Coward movement bonus. Somehow, I made it through the greater molochs on the left side, then around them, all the way to the stairs.
Last edited by Silfir; 09-07-2013 at 12:17 PM.
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'U'se the figurine of a fairy dragon, then kick it to make it hostile, and make it teleport you. Since you mentioned item identification is important, I thought of wishing for "insight", but the wand of wishing had 0 charges, and dooming from the CoS prevents wrenching the last one.
Edit after reading the other posts: this took me several attempts, and while I didn't read the identified item list upon death, knowledge from using them might qualify as the same thing. In that case, my victory is not valid.
Trial 12:
Put the logs in the missile slot and unequip everything else, then use offensive alchemy to burn them. You have no fire resistance, so use the spenseweeds to heal when necessary. This might not be the intended way, since burning the logs is not guaranteed, although eventually it would happen.
Trial 13:
Equip the crown of lightning, then move east. The vortices will move towards you (normally, this would be very scary). Lightning vortices are the fastest, so they will get close faster than the others. This will let you attack them to dupe them into exploding and destroying the others while you take no damage. Do that until you reach the staircase and ascend.
Edit after reading the other posts: thumbs up on using the Necromancer class power to raise those meat shields, that's a good idea.
Trial 14:
The wand of wishing is, again, useless. Equip a torch. Put those potions of confusion in the missile slot. Light the torch, then move towards the southernmost part of the level until you reach the river. Create an ice bridge, but melt it with the wand of fire when you're halfway through, so that molochs can't use it. Keep on moving adjacent to the southern wall with the torch on, then to the northwest when you're reaching the end, then northeast towards the stairs. If a moloch gets too close, throw one of the potions. I descended without dying, but that would be a different story without the SLBs.
I have to say, I didn't complete the first one; I had no idea that fairy dragons could teleport the PC as one of their attacks, only after reading the spoilers I realized that was the method.
12th:
This was a nice lesson of what can and what can't be done in the wilderness. First I tried to equip everything and wield the fireproof blanket in my right hand, log in my left, then use alchemy. There was too much randomity there and my cloak and other items burned first (but the blanket did as well). Then I decided to unequip everything and dual-wield the logs for alchemy fireballs and finally succeeded. I actually did not put any logs in the missile slot but perhaps that would have burned them more quickly.
13th:
I completely forgot about necromancer's class power, so I didn't raise any ghuls, only realized I could have after reading people's spoilers. I always played necro like a more hardcore wizard with guaranteed frost bolt. I knew lightning vortices were the fastest, so I equipped the lightning crown and pretty much waited until the vortices kill each other.
14th:
On my first run, I managed to get to the top left corner but unfortunately lots of molochs were on the stairs so I couldn't get past them unharmed. On my second attempt, I decided to build a long ice bridge from the south to north, melted it to prevent molochs from the right side from reaching me, then lured as many from the left side as I could to the upper portion of the river, melted the ice there and built another section to the south. After that it was pretty much diagonal movement abuse and I managed to descend with only 2 molochs at my heels. I died of course, right after descending
Last edited by Blasphemous; 09-09-2013 at 10:04 AM.
Wow, this was a tough nut to crack, although at a first glace, the solution seemed simple. Djinnis always punch through armor so there was a chance to get the hostile djinni to damage and then destroy moloch armor.
In practice however it turned out it would take many more turns than the SoA would allow. Next idea was to dig up a hole and cover it with blanket to hopefully get a teleportation trap. Having the wand of digging recharged, I discovered it was impossible to dig a hole here using this method and also I'd have to be *very* lucky to get teleported to the square with GoGS without teleport control. Scrap that idea.
After checking every possible stat of the character, I noticed our pally is at the edge of being able to move, encumbrance-wise, so if I managed to get a few levels, I could pick porter talent and move up a square to auto-pickup the girdle and equip it. Getting the djinni killed with just one wrenched out casting of lightning took some time, but ultimately I managed that and survived. One turn to summon djinni, one to kill it and get a couple of levels and porter talent, one to move north and pick the GoGS up, last turn to put it on. That didn't rid me of overburdened status though, so I prayed until my deity turned my equipment to dust. Free at last.
AoLs was actually useless, it would only grant one turn more and in turn consume one to put it on. Besides, you can't really do anything useful during the resurrection turn.
Scrolls were useless too, of course, with the cursed ring, I could only make it uncursed, not blessed, so I was still left with turns wasted and no wish.
Also, one of the early ideas was to summon an elemental to fight the hostile djinni, then kill the critically damaged djinni to get necessary levels, but I soon discovered it would take too long vs time limit of SoA wearing out.
Last edited by Blasphemous; 09-09-2013 at 11:27 AM.
Read Id scroll, write a couple of more, summon a fairy dragon, done on 1st try
12th:
Done on 2nd try, first time I starved while frying my logs. Equip fireproof blanket as melee weapon, it stops protection. Use Alchemy till successful
13th:
Done on 1st try, reproduced on the 2nd. I was able to trigger only ice vortices with careful moving, so equipping one crown was enough. Didn't use raise corpse class power (only read about it here - good call)
14th:
Done on 1st try with ice bridge building/burning. Didn't use AoLS. It can probably be safer if you strain your leg till Coward bonus but I didn't need it
15th: Damn, I tried a gazillion different ways before realizing one very simple thing:
Drink potion of boost mana for SoA - literally banged my head against the table after understanding that. Equip GoGS, pray to god till your equipment get dusted
Number 15 is the best so far and Blasphemous managed to do it in a very awesome way - not sure if JellySlayer planned for it?
I like my women like my ADOM loot - hunted as treasure and in extra quantity.