Thoughts on buffing Andor Drakon
I was thinking about submitting an RFE requesting a buff to Andor Drakon, but my ideas for exactly what it would look like aren't fully fleshed out, so I thought I'd post here first to get some feedback.
Basic idea: My feeling is that Andor is kind of a pushover. If you have appropriate resistances and enough SoCR to resist corruption, you can pretty much always kill him. Getting these items and resistances is really just an extension of the requirements to fight him; you need the Chaos Trinity/ToTRR, you need to be crowned, you need -Para and -Death. The battle itself isn't all that interesting either... he's got a tonne of hit points, but there's little strategy involved. You just need to keep hitting him.
Possible ways to improve him:
-His melee attack is really quite pitiful. An endgame character is likely to have enough PV/DV (60/60 is plenty) to essentially take no damage from his attacks. I'd suggest increasing the potency of his attacks--perhaps making them armor punching even.
-Immunity to paralysis. I think/hope this was already implemented, but otherwise... this seems like a no-brainer.
-Have him teleport occasionally. The AI isn't very smart with its teleport usage. AD will teleport if you stun/confuse him, but otherwise won't. Having him teleport more tactically (either across the level so you're forced to chase him, or just a couple steps away so you have to deal with summons/projectile) might be an interesting twist. Having him teleport frequently would probably be too annoying, but making it a possibility while he's in melee range might be nice.
-Give him the ability to disarm you or destroy equipment. Nasty business there.
-Unique special abilities. This could be anything, really. Maybe divine powers? Bolts of pure energy, inventory cursing/dusting, etc. Ability to remove intrinsics? Other ideas?
-More Chaos plane weirdness. How about having random room effects occasionally kick in? Sometimes the plane will randomly acquire the property (for a short period of time) that the directions are reversed, or that melee defense is increased, or the murder room effect? Other effects?
I'd argue that if his difficulty is increased through these sorts of methods, perhaps his HP could be dropped somewhat. The amount he has is a little unnecessary, IMHO.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.