Originally Posted by
Stingray1
Ok. So in BfW you savescummed because some parts was too hard. So what you are saying is that people that savescum do it because the game is too hard, but they still want to show progress in the game itself, because it is a great game, but not necessarily their own skill?
No, the entire premise of BfW is that you have an objective which you need to complete. And you, as a general, can make a decision to sacrifice your valuable units (say, a warrior who leveled to max level during previous missions). I simply found this different from my tastes and played it like an RPG where your entire team bests more numerous opponents without taking casualties. Which is admittedly not how you do it. This is what made it hard (although the game is actually hard, especially on hard difficulty )
The answer to your question - yeah, I suppose. For instance, I'm normally interested in the story (or just playing game progress) at the expense of diffculty. And if there is a save-reload mechanism, I can use it to save myself trouble. Every now and again, however, I set myself a target and try not to stray from the path despite that it takes multiple tries. Sometimes I give up and lower the scale, sometimes I succeed at high difficulty. But in the majority of the cases, I do not seek tough challenges.
Edit - In ADOM you never savescummed, because the game didn't provide it. How long did you play ADOM before your first victory?
I'm not guaranteeing that the following timeline is correct:
I've learned about ADOM from my game who said it was damn impossible. I played a number of chars for a couple of months, but it was not successful. Then I've lost interest for a while (I'd say that savescumming wouldn't have helped to keep the interest, but who knows). A bit later I've returned to ADOM, but was mainly reading the forum and browsing the guidebook (sometimes I like to read about the game more than actually play it, I don't mind spoilers _at all_). Instead of playing, I wanted instant success. I've downloaded an ancient gamma version compatible with wADOMF (this thing came before AdomBot) and cheated a paladin to level 50, gave him everything there is in ADOM, went directly to D:50 and closed the gate. The experience was like - "these places do exist and people can get there without cheating. maaaan".
However, I was satisfied for a moment and haven't played for a while. Then again one day I fired up ADOM and started rolling chars. In a couple of weeks I reached ToEF and died to Wyrm (full-scale spoilers instantly take you to reasonable level of the game). I needed just some luck to roll over the ToEF and I got it with a priest. The guy went on to win the game. The feeling was incredible. And after that claiming other wins was easy.
Anyway, cutting out the time when I simply haven't played ADOM at all (for prolonged periods of time), I'd say I've achieved a legitimate victory in under half a year (2-3-4 months?). From first char to first win may be a year. It's really hard to calculate - I wish ADOM had a global counter for the number of rolled PCs who survived >100 turns or so. I'm not sure actual time matters - it's not like you come home every day and spend all the time killing chars.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.