Code:
AFC-Duelist, the drakish duelist, was killed in the arena by a berserker
king.
She scored 4177 points and advanced to level 8.
Swords 5 +3 +2 +1 skilled 33
I rolled a random race duelist under Candle, got drakeling. Starting talents were Hardy and Quick, and also took 2 PV worth of further talents.
The trip to the CoC went uneventfully, besides evading a few encounters. I did explore most of the levels above the arena, including a very quick clearing of a kobold vault for some decent gear, including an orcish helmet and mithril sabre, one winged arrow of slaying, a ring of damage, a scroll of uncursing which I used on the same (cursed) ring of damage, and a blessed scroll of identify.
I got to the arena around turn 19xx, barely in time. In between matches I killed off a few ratling merchants for a little more experience. I didn't think to keep a list of arena matches Fortunately I didn't get poisoned by the two spiders and one snake that turned up. My champion match was the hill giant, and I got about two more fights after that before I died to a berserker king. I tried to kite him around and use acid spit, getting the opponent to severely wounded, but I got Hungry! and Burdened and died first.
Edit to add additional characters:
Mist elf was randomized to monk, took Tough, Hardy and Sixth Sense (to help with survival.) Found a pool on D:1, drink it and literally immediately, get wracked with feverish fits and die, just like that. You'd think a near-immortal race like mist elf would be resistant to sickness...
Rerolling... Necromancer. Tough and Hardy, starts out with books of Fire and Frost Bolt and a mithril mace. Encountered lizard men in the swamps and bled to death.
Time to try ratlings, maybe they'll actually make it to the arena.
Rolled druid. Died to not paying attention to HPs to a gnoll tension room on S:2.
Reroll, wizard. Start with Light, Lightning Bolt and Web, and wand of ball lightning. If I make it there, will try to spam webs all over the arena or something. There's a pool on D:1, get +1 Ma and (probably) useless intrinsics. There's a beehive on this level, which I don't feel like provoking so I go downstairs asap. I get to the arena not having found a shield, or a better weapon than an orcish knife.
Matches, nothing eventful so far. An orc scorcher gives me a wand of door creation, which I use to section off a part of the arena, vertically. Match 10 is a werewolf, and match 15 is a jackalwere. Both times, the line of doors prove very useful as a bottleneck. Match 18 is a hell hound, which burns up my cloak of defense. And... the champion match is the ogre mage I had his location pinned down too (temporarily), but despite having 2 rings of cold resistance still died.
Code:
Skrisss, the ratling wizard, was killed in the arena by Li-Han-Kay, the ogre
magus.
He scored 9268 points and advanced to level 7.
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Skrisss St:10 Le:12 Wi:11 Dx:16 To:17 Ch:10 Ap: 4 Ma:16 Pe:17 C
DV/PV: 22/6 H: -10(45) P: 1(69) Exp: 7/4702 D: 3 M: 3090
Satiated Coward
Light : 340, 3pp (Effectivity: +0)
Lightning Bolt: 50, 16pp (Effectivity: +8)
Revelation : 91, 32pp (Effectivity: +0)
Web : 258, 10pp (Effectivity: +6)