Originally Posted by
_Ln_
I don't want to play games where late game powers (which are sometimes unique) never come into play.
Play ultras in such case...
Moore seriously Cup-born gnome farmer going for ultra and Raven-born troll barbarian gate-closer have different experiences toward leveling and late class powers. Even if you cur out extremes, adjusting so that most chars reach lv50 somewhat before means ultras spend good chunk of their game 'without character progression'.
Honestly, in 1.1.1 xp situation wasn't much better it just that player could kill few XP rich monsters (cat lord, greater vault wyrms, Shadaar) to propel through progression thing.IMHO, late levels have a bit absurd XP requirements.
p.s. I also don't fully explore levels from ToEF onwards, since there is no real incentive to do that.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)