Originally Posted by
Elyross
Dear Guys!
First: Sorry for my english.
)
I play ADOM since 1998 (if i remember correctly). Very good and challenging game i really enjoy it. But i miss only one thing hardly.
I think DC need *one* merchant city/village near Terinyo like this (for helping the beginners and coloring the game):
- 22 unique shop for all char professions (arrows,bows,gloves,armors for archers or staffs,books for wizards etc but *all* profession needed a shop with useful items)(Ofc respawning random items like any other shops)
- 1 fix forge (nightmare for founding one in good,peaceful place)
- skill trainers in "Trainers hall" (i want to learn the cooking skill or any other skill but where?)(Trainers teach the skills for money or new quests)
- respawning city/village guards (mages,fighters) with great XP and good items
- populace (criminals,animals etc.)
My feeling is that such a place would make the game far too easy. Scarcity of resources is what provides a lot of the challenge in the game... While I think there may be a place for a general store that carries basic supplies beyond food (torches and firemaking goods, maybe a few basic weapons and armor or arrows, the odd healing potion), having a store available at the start of the game provides all of the class-specific resources you need seems a bit much to me.
Likewise with most of these other things. The scarcity of forges and the fact that you have to use them in dangerous areas (or the Dwarftown one, which requires some ingenuity to access) helps offset the fact that smithing allows you to buff up your character to fairly obscene levels quite easily.
Personally, I feel that allowing characters to easily learn more skills actually degrades the diversity in classes a lot. Giving every character the chance to train Alertness or Concentration or Find Weakness or even Cooking just means that every character is the same.
With all of this present, why even visit anywhere else in the early game? Go here, buy some stuff at the store, kill the respawning village guards a bunch of times for more XP and loot, sell the stuff at the store, and repeat.
Another ideas from my mind:
- buyable empty fials to fill it with water
This has been discussed at length in some other threads. Water is pretty valuable, so adding something like this could create balance issues.
- I reach lvl 50 very rare. I complete the game around lvl 35-45. We need big monsters for XP farming.(I'm the only one? I doing it wrong?Killed all temple,all caves etc)
Yes, it's quite hard to get to level 50 now. Ultras usually get there or very close, but typical closer characters definitely won't.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.