Originally Posted by
d3vlyn
I agree they need to rely on weapons early on, and their survival in these first few levels is very difficult. But once reaching ~lvl 12 they should have sufficient mental capability to take on most enemies if they choose. Mindcraft does improve with Clvl and Wisdom, so does still scale.
And yeah, melee range mental powers seem odd to me. Why no range? Should be able to single out a target in a pack of monsters and rip their mind apart... but that's just my vision of how the class should work.
Inverse square law. Mindcraft is produced by electromagnetic fields that decay radially with distance. It works best when your head is touching the other person's head.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.