Finished mission 1 with the Thief. Was really easy, actually. This character is seriously lucky as hell. There's a video here if you want to watch. The audio didn't record. Not sure why not. Game notes:
-Starting stats are very good. We actually started with 12 Le for a troll, so we're literate. 25/25 for St and To and 17 Dx. Pretty much perfect roll. I took Alert as starting talent.
-Activated Healer and Puppy Quests.
-Killed Mugger as 1st kill.
-HoleIntheWall shop includes: Waterproof blankets (2x, about 1500 gold each), Elven Chain Mail (6300)
-Entered VD and dove to Jharod.
-Grabbed carrot juice on VD:2.
-Killed Jharod in 1 hit on true berserk (still level 1).
-Cleared big orc/rat tension room on VD:2 on my way up. Advance to level 3 and take Miser. Gained some Dx/To.
-Got Healing then headed to CoC.
-Lawful altar on S:2.
-Advanced to level 4.
-Lesser vault of goblins on D:3. Ignored for now.
-Arena on D:4. Grabbed 30 cooked lizards. The lizard trader (named) is in the top left area near the entrance. Did not look for the second one.
-Beehive on D:5. Locked them away.
-Big Room on D:6. Stairs very close together. Did not explore further for herbs. Don't really need them.
-Nasty mixed tension room on D:7. Black wizard and werewolf, baby white dragon, dark orc, etc. Locked away on left hand side of level. There are also blink dogs around, but I didn't try to get a corpse at this point since I'd only just turned NC at this point and didn't want to get alignment screwed.
-Grabbed si on D:8. Killed a cat. This was around turn 2300.
-VERY nasty mixed vault on D:9. Both doors are now locked. The first monsters I ran into were a stone statue, rust monster and a shadow lord. Lost 2 pts of strength killing the latter. There may be some somewhat experienced claw bugs on the level as well.
-Dwarftown is on D:10. Converted to neutral used altar to check our gear. Activated portal quest. Was only level 5 so I couldn't get the other one right away. Waldenbrook shop includes RODS!!!! for only 16000 gold also heavy crossbow of accuracy and some other nice stuff. Grabbed a 0 charge wand of digging for cheap. Always useful to have.
-Ventured back to D:3, cleared the goblin vault and tension room to get to level 6. Took treasure hunter. Ran back to activate Thrundarr monster quest. We're looking for a grizzly bear. Probably easiest is to find one in wilderness...
-Did 19 Arena fights to pick up 8000 or so gold pieces.
-Tested my wands in wilderness. We have a teleport wand with 2 charges and a wand of item detection. It's like Christmas.
-Wandered in wilderness for about 10 game days hoping to find a grizzly bear, but never turned up. Was wasting too much food and days, so I just went to Minstrel Glade and ended.
Caution: Our piety level is basically zero. I don't think that we will be cursed if we pray, but it definitely won't do anything.
Here's the vlg. A few unID item notes:
-The aquamarine rings we are wearing are probably stun resist.
-The cursed wooden ring is fire resist.
-The colored gauntlets all give +1 PV, except the cursed white ones that I didn't equip.
-The blanket could be fireproof. I did take some fire damage in the Arena and didn't lose any inventory items. Then again, could just be luck.
Code:
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Screenshot
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Grawl St:23 Le:10 Wi: 6 Dx:18 To:26 Ch: 9 Ap: 7 Ma: 9 Pe:11 NC
DV/PV: 18/11 H: 89(89) P: 19(19) Exp: 7/18434 MML M: 5758
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Character Information
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Grawl St:23 Le:10 Wi: 6 Dx:18 To:26 Ch: 9 Ap: 7 Ma: 9 Pe:11 NC
DV/PV: 18/11 H: 89(89) P: 19(19) Exp: 7/18434 M: 5758
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Background Information
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Name: Grawl Race: male Troll Class: Thief
Eye color: light blue Hair color: brown Complexion: tanned
Height: 8'11" Weight: 522 pounds
Age: 9 (young)
Star sign: Book Birthday: 1/Book (day 31 of the year)
YOUR HISTORY:
Your parents are traveling adventurers. They are doing moderately
well but are talented enough to survive.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Thief.
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 5 +3 +2 +1 skilled 88
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 4 +4 +4 +1 skilled 90
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 2 +4 +3 +0 basic 12
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 65
Damage caused with your melee weapons:
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Right hand: +22 bonus to hit, 1d6+14 damage
Damage caused with your missile weapons:
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Ammunition: 12, base range: 2, +17 bonus to hit, 1d4+9 damage
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Skills
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Alertness ................ 50 (fair) [+3d3]
Appraising ............... 27 (mediocre) [+3d5]
Athletics ................ 62 (good) [+2d4]
Backstabbing ............. 27 (mediocre) [+4d5]
Bridge building .......... 12 (mediocre) [+3d5] (mr)
Climbing ................. 50 (fair) [+4d4]
Detect traps ............. 67 (good) [+3d5]
Disarm traps ............. 46 (fair) [+4d5]
First aid ................ 40 (fair) [+2d4]
Food preservation ........ 66 (good) [+2d4]
Gemology ................. 10 (poor) [+4d5]
Haggling ................. 17 (mediocre) [+4d5]
Healing .................. 63 (good) [+1d3]
Listening ................ 50 (fair) [+4d4]
Literacy ................. 12 (mediocre) [+3d4]
Mining ................... 15 (mediocre) [+4d4]
Pick locks ............... 49 (fair) [+4d5]
Pick pockets ............. 51 (good) [+4d4]
Stealth .................. 88 (great) [+3d3]
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Inventory
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Total weight: 1199 stones Carrying capacity: 2925 stones
Head : uncursed metal cap [+0, +1] [50s]
Neck : uncursed bone amulet [3s]
Body : -
Girdle : -
Cloak : -
Right Hand : uncursed mithril rapier (+0, 1d6+4) [+1, +1] [24s]
Left Hand : uncursed wooden shield [+3, +4] [80s]
Right Ring : uncursed aquamarine ring {fair} [1s]
Left Ring : uncursed aquamarine ring {fair} [1s]
Bracers : -
Gauntlets : uncursed fencing gloves [+2, +1] [6s]
Boots : -
Missile Weapon: -
Missiles : heap of 12 uncursed rocks (+0, 1d4) [60s]
Tool : -
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Stuff
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Total weight: 974 stones Carrying capacity: 2925 stones
Armor ('[')
leather armor [150s]
Shields ('[')
uncursed medium shield [+3, +1] [100s]
wooden shield {mediocre} [80s]
Gauntlets ('[')
uncursed black gauntlets {fair} [10s]
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
cursed white gauntlets {mediocre} [10s]
uncursed red gauntlets [10s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
crude spear [75s]
Missiles ('*')
heap of 5 uncursed rocks {good} [25s]
heap of 6 rocks [30s]
heap of 7 uncursed rocks [35s]
heap of 13 uncursed rocks {good} [65s]
Tools (']')
uncursed thieves picks [5s]
uncursed triangular key {fair} [1s]
uncursed small key {fair} [1s]
heap of 3 uncursed strange items {great} [30s]
blessed holy symbol [5s]
blanket [10s]
Rings ('=')
cursed wooden ring [1s]
Wands ('\')
uncursed wand of light (7 charges) [4s]
uncursed wand of item detection (3 charges) [3s]
blessed wand of digging (0 charges) [3s]
wand of teleportation (2 charges) [4s]
Potions ('!')
heap of 2 uncursed orange potions {fair} [8s]
cursed blazing potion [4s]
heap of 2 uncursed potions of water [8s]
potion of holy water [4s]
uncursed misty potion [2s]
uncursed mottled potion [4s]
uncursed thick potion {fair} [4s]
oily potion [2s]
Scrolls ('?')
heap of 3 uncursed scrolls labeled "FPMAM" [6s]
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll labeled "HcUo" [2s]
uncursed scroll labeled "WoPaK" [2s]
scroll labeled "FPMAM" [2s]
Food ('%')
heap of 27 uncursed cooked lizards [81s]
Valuables ('$')
9452 gold pieces [94s]
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Killed Monsters
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305 monsters perished under his attacks.
The following monsters were vanquished:
1 ankheg
2 bandits
1 big dog
2 blink dogs
1 carrion crawler
1 cave bear
1 cave tiger
3 claw bugs
1 dark sage
2 dire wolves
1 displacer beast
2 dwarves
1 eye of destruction
2 fire beetles
1 fire lizard
2 floating eyes
1 ghost bat
2 ghuls
1 giant bat
2 giant bee workers
2 giant frogs
23 giant rats
2 gnolls
24 goblins
4 goblin rockthrowers
1 goblin slavemaster
1 griffon
1 harpy
1 healer
4 hippogriffs
8 hobgoblins
1 hobgoblin chief
3 hobgoblin leaders
1 imp
1 jackal
1 karmic lizard
4 kobolds
1 kobold chieftain
3 kobold shamans
5 large bats
10 large dogs
1 large gnoll
1 large kobold
1 large orc
1 large snake
1 large spider
2 lizard men
2 mimics
1 minotaur
1 mugger
41 orcs
1 orc chieftain
4 orc scorchers
3 outlaws
1 outlaw leader
2 pixies
1 pixie archer
1 quasit
1 rabid dog
90 rats
2 ratling fencers
3 ratling thieves
1 ratling warrior
1 rust monster
1 shadow lord
1 stone statue
1 swordsman
1 wererat
1 wild cat
2 wolves
4 zombies
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Achievements
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He survived for 0 years, 25 days, 4 hours, 42 minutes and 9 seconds (5758
turns).
Grawl visited 19 places.
His strength score was modified by -2 during his career.
His learning score was modified by -2 during his career.
His willpower score was modified by -2 during his career.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by -1 during his career.
His perception score was modified by +1 during his career.
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Playing Time
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You played for 0 hours, 32 minutes and 34 seconds.