That's fair enough - I just prefer Elementalist and Necromancer (which will probably be contested picks, but which I think we can get one of), and I didn't want to accidentally luck into another casting class over something like Assassin, so I had them at 6-8 originally. At that point, I figured we had 0% chance of getting them, so I just moved them way down. I've restored my original order below, but I don't think it will change anything.
1. Elementalist – this would be a great choice paired with Hurthling for fast leveling.
2. Necromancer – backup. would go well with Troll since we aren't going to want/need any of their class powers (it's all related to slaves)
3. Assassin – this is a really easy class, 50k-ish runs are no problem even puttering around.
4. Duelist – if we crown with executor, it's game over; even otherwise, they have excellent crowning gifts and are hard to kill.
5. Monk – I have a weakness for monks. also pairs great with Hurthling, Ratling, and especially Dwarf (go straight for Steel Skin, do not pass go, do not collect $200).
6. Wizard – likely have no chance of getting.
7. Druid – likely have no chance of getting.
8. Priest – likely have no chance of getting.
9. Barbarian – great crowning gifts.
10. Mindcrafter – mindcrafters are fun, why not.
11. Paladin – great starting equipment on dwarves.
12. Archer – since we have a Hurthling, could work very well. Rocks are easy to come by and will train St (since they are heavy)
13. Ranger – class powers suck until you hit level 40 (at which point we will hopefully be on D:50!), so good for Trolls.
14. Farmer – great for trolls since level 12 power reduces food consumption and other ones suck.
15. Weaponsmith – would go well with the Hurthling.
16. Beastfighter – could work on the Dwarf/Ratling
17. Fighter – class powers suck, okay crowning gifts, good for Troll.
18. Healer – have FW, class powers are meh beyond 12, good for Troll.
19. Bard – could be either really great or really poor depending on skillset.
20. Thief – could work on the Troll since backstabbing goes to x2 at level 12. Otherwise, meh.
21. Merchant – not a big fan of merchants.
Last edited by SirTheta; 01-21-2014 at 04:47 PM.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.