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Thread: Mission ADOMPossible: Important Information and Missions Thread

  1. #1
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    Default Mission ADOMPossible: Important Information and Missions Thread

    Because the general thread is quite active and it can be easy to miss things, I have decided to create a thread here which will contain (hopefully) all important information about the current game status, including new missions. Please refrain from posting in this thread otherwise. Thanks.

    Scoreboard
    See Here for the full records
    Team Earth: 11
    Team Air: 15
    Team Fire: 16
    Team Water: 7
    Team Indecisive: 5
    Team Mana: 7

    The Official Rules are as follows:

    Getting Started:


    Completing Missions:


    Playing Your Turn:


    Finishing Your Turn, Failures, Rule Infractions, etc.


    Absent Players:


    Mission Hints:


    Special Corruptions:
    Last edited by JellySlayer; 02-19-2014 at 12:59 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #2
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    Mission 1: Treasure Hunt

    Objectives:
    -Acquire one artifact.
    -Bring your PC with the artifact in your inventory to the Mad Minstrel's Glade
    -You have 6000 turns to complete all of the objectives in this mission.
    -This mission must be completed by January 30.

    You are not permitted to enter any of the following areas. Doing so will result in an automatic failure.

    -SMC/UD
    -ID
    -NDC/Darkforge
    -BugWil
    -Any CoC level below Dwarftown.
    -VDDL/DDL
    -High Kings/Maze/Rift/Stone Circle/TOEF/WDC
    -Griffyard/Pyramid

    Please check with your teammates if these location names are unclear to you.

    Mission 2 will be assigned on the 30th, or when all teams have attempted Mission 1, whichever comes first. Please try to keep pace, and inform your team of any absences so that arrangements can be made to accommodate you. You may roll your characters and begin at any time.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
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    Mission 2: Impenetrable

    Objectives:

    -Kill the steel golem in the NDC. Note that this kill must show up in the PC's kill record to count. Kills that do not show up on the kill list (eg. pets) do not.
    -Travel to the Old Barbarian's glade and save upon entry.
    -Must be completed within 6000 turns. Characters who died in Mission 1 will have 9000 turns.

    Forbidden Areas:
    -Darkforge (but not NDC)
    -SMC/UD
    -ID
    -BugWil
    -Any CoC level below Khelevaster
    -High Kings/Maze/Rift/Stone Circle/TOEF/WDC
    -Griffyard
    -Assassin Guild (but DDL and VDDL are allowed)

    Please check with your teammates if these location names are unclear to you.

    Mission 3 will be assigned on February 4th, or when all teams have attempted Mission 2, whichever comes first. You may begin at any time.

    In addition, due to the scores from the previous mission:
    Ratfire, the ratling duelist of Team Fire has been corrupted.

    Ratfire, the has received the following corruption:
    Code:
    7	Nothing seems to happen when you wave these sticks around!
    You cannot use wands for the duration of this mission.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4
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    Mission 3: Sacrifice

    Objectives:
    -Satisfy the Demented Ratling by giving him 6 artifacts and receiving the location of the ancient stone circle
    -Save the game in Dwarftown immediately after giving the Ratling the final artifact. *Note* there is presently a bug in pre20 where the ratling will not accept artifact gauntlets. This may be important to keep in mind.
    -Must be completed within 8000 turns. Due to the added difficulties that may result from their class, Chaos Knights will have an extra 2000 turns (i.e 10000 total).
    -PCs who died in mission 2 will have 12000 turns (14000 for CK)
    -PCs who died in missions 1 AND 2 will have 16000 turns (18000 for CK)

    Forbidden Areas:
    -SMC/UD
    -ID
    -BugWil
    -Any CoC level below Khelevaster
    -High Kings/Maze/Rift/Stone Circle/TOEF/WDC
    -Assassin Guild

    Mission 4 will be assigned on February 12th, or when all teams have attempted Mission 3, whichever comes first. You may begin at any time.

    In addition, due to the scores from the previous mission:
    Congwen, the hurthling elementalist of Team Fire has been corrupted.
    Code:
    2	Your pack feels extraordinarily heavy.                               	
    You cannot carry more than 1000s of gear. Some grace will be given for minor, inadvertant violations, but you are expected to be diligent. Mind your sis!
    Treeflower, the gnomish druid of Team Air has been corrupted.
    Code:
    14	You are possessed by the spirit of a crazed ranger.
    You must dual wield for the entire mission. You must also rename your character to "Boo".
    Last edited by JellySlayer; 02-06-2014 at 04:28 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #5
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    Mission 4: Stealth

    Objectives:
    -OPTION 1: Travel to the High Kings dungeon and retrieve the Ring of the High Kings.
    -OPTION 2: Travel to the Water Temple and retrieve the Water Orb.
    -NEITHER the Snake from Beyond nor the Skeletal King may appear on your kill list. Having either boss appear on your kill list counts as a failure.
    -You are only required to complete one of the two options.
    -Return to Dwarftown with either artifact in your inventory and save your game.
    -You have 8000 turns to complete this mission. Characters who died in Mission 3 have 12000 turns; characters who died in 2 and 3 have 16000 turns; characters who died in 1-3 have 20000 turns.

    Forbidden Areas:
    -SMC/UD
    -ID
    -BugWil
    -Any CoC level below Banshee level
    -Maze/Rift/Stone Circle/TOEF/WDC
    -Assassin Guild

    Mission 5 will be posted on Feb 19.

    In addition, due to the scores from the previous mission:

    Astarte, the GE Necromancer of Team Air has been corrupted.
    Code:
    9	You suddenly find you detest gaudy ornamentation
    You cannot wear rings or amulets.
    Ratfire, the Ratling Duelist of Team Fire has been corrupted..
    Code:
    15	The smell of meat disgusts you.
    PC cannot eat meat of any kind.
    Mister Elf, the Mist Elf Archer of Team Indecisive has been corrupted..
    Code:
    8	You suddenly learn to read a rare and ancient language… but forget your own!
    You cannot read books or scrolls.
    Last edited by JellySlayer; 02-12-2014 at 06:28 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  6. #6
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    Mission 5: Never Have I Ever...

    Objectives:
    -Travel through the SMC to the High Mountain Village and slay Gaab'Baay, the old crone. She must appear on your kill list.
    -Travel to the Assassin's Guild and save within sight of the Assassin Prince.
    -You have 8000 turns to complete this mission. Players who died in Mission 4 will have 12000, 3-4, 16000, 2-4, 20000, as usual.

    Forbidden Areas:
    -ID
    -BugWil
    -Any CoC level below Banshee level
    -Maze/Rift/Stone Circle/TOEF/WDC

    Note: You are now free to kill the Snake or the Skeletal King in this and future missions.

    Mission 6 will be posted on the 26th.

    If you are playing a character with 12000 or more turns, you will have an option to keep some of your progress. This will only be available for this mission.
    This will be done in the following manner:
    -Play as many of the extra turns you have available on your character as you like, until you reach 8000 turns left in your turn. (If you want to back up with 9230 turns or whatever you can. Save must be made at/before 8000 turns remain.).
    -Save your game and upload your progress. In the event of your death afterwards, your team will continue from this save. This will count as a normal death and will not be cumulative with any previous deaths.
    -If you die before uploading the save, you will have to play your character back from the earlier save with the normal turn penalty; you will not be able to attempt to this in a future mission. Play carefully and don't waste this opportunity.
    -You may not enter the SMC/UD during this period, even for one turn. If you wish to make a backup save, you must do so before entering the SMC.


    In addition, due to the scores from the previous mission:

    Treeflower, the Gnome Druid from Team Air has been corrupted
    Code:
    6	Everything far away suddenly seems blurry.
    You cannot use missiles of any kind.
    Azatri, the DE Ranger of Team Earth has been corrupted
    Code:
    7	Nothing seems to happen when you wave these sticks around!
    You cannot use wands.
    Ratfire, the Ratling Duelist from Team Fire has been corrupted
    Code:
    1	Arcane forces around you are dampened!                          	
    You cannot cast spells
    Last edited by JellySlayer; 02-19-2014 at 04:33 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
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    Mission 6: Flaming Corruption Run

    Objectives:
    -Enter the Tower of Eternal Flames and retrieve the Fire Orb
    -Save on any level in the CoC above the wall of flames.
    -If you wish to use either a ring of ice or a fireproof blanket inside the ToEF, you must take a special corruption on your PC for the entire mission (except PCs with long turncounts: see below). Consult the spoiler at the bottom of the mission to see which corruption you will get.
    -You will have 8000 turns to complete this mission. PCs who died in Mission 5 with a backup will have 12000 turns; PCs with deaths and no backup will have the turncount based on the normal death computation, but will only be required to take their special corruption for the last 12000 turns if they wish to use the ring/blanket.

    Route info:
    -The remaining missions will take place almost exclusively in the lower CoC. Be sure to acquire everything you need to access these areas. Shortcut access is not necessary, but may be helpful.

    Forbidden Areas:
    -ID
    -BugWil
    -Any CoC level below the wall of flames.
    -Maze/Rift/Stone Circle/WDC

    Mission 7 will be posted on the 5th.

    In addition, due to the scores from the previous mission:

    Meelle'lea, the Troll Mindcrafter from Team Fire has been corrupted

    Code:
    8	You suddenly learn to read a rare and ancient language… but forget your own!
    You cannot read books or scrolls.
    These are the corruptions you will receive if you choose to use a ring/blanket. Check the number next to your character name with the numbers in the corruption list.
    Team Air:


    Team Earth:


    Team Fire:


    Team Indecisive:


    Team Mana:


    Team Water:
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  8. #8
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    Mission 7: Pious Champion

    Objectives:
    -Become crowned with an alignment of your choice (it's okay if you've already done this)
    -Convert any two of the four available elemental altars (in the temples) to your chosen alignment. For chaotic/fallen champions, sacrifice 20k gold or 1 artifact on the altar.
    -Place the two orbs of the converted temples on the elemental anomalies on D:48 (they must be the same ones!)
    -Save your game on D:48.
    -You will have 8000 turns to complete this mission. Usual death turncount additions apply.

    Forbidden Areas:
    -ID
    -BugWil
    -UL:2 and remaining Unreveal Caves
    -Maze/Rift/Stone Circle/WDC
    -Casino giftshop

    Route Info:
    -Note that while you are free to visit the Casino and play the slots, you cannot enter the gift shop.
    -Pay special attention near D:46 for the level with two downward staircases. You are allowed to visit the first level of the Unreal Caves, but you may not descend further. Make sure that you are on the right level.

    Mission 8 will be posted on the 12th.

    In addition, due to the scores from the previous mission:

    Zephyr the Hurthling Weaponsmith from Team Air has been corrupted.

    Code:
    3 Your right hand suddenly vanishes!	                              
    You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).
    Bollock the Dwarf Monk from Team Fire has been corrupted.

    Code:
    3 Your right hand suddenly vanishes!	                              
    You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).
    Last edited by JellySlayer; 03-05-2014 at 03:38 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #9
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    Mission 8: Dragon Slayer

    Objectives:
    -Slay Srraxxarrakex, the ancient blue wyrm in the Blue Dragon Caves.
    -Slay Sharad-Waador, the ancient karmic wyrm in the Unreal Caves.
    -Save your game anywhere in the CoC, Unreal Caves (except Mana Temple) or BDC
    -You have 8000 turns to complete this mission.

    Forbidden Areas:
    -ID
    -BugWil
    -Maze/Rift/Stone Circle/WDC
    -Casino giftshop
    -Mana Temple (ie. UL 7)

    Mission 9, our final mission, will be posted on the 19th.

    Due to scores from the previous round...

    GECK the Grey Elf Chaos Knight from Team Fire has been corrupted.

    Code:
    7	Nothing seems to happen when you wave these sticks around!
    You cannot use wands.
    Last edited by JellySlayer; 03-13-2014 at 04:10 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  10. #10
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    Mission 9(a): The Path of Order
    ***This mission is to be played by characters who have survived every round. MIA, or failed but survived, are okay, but death is not. Other characters will play mission 9(b). If your character is eligible to play this mission, you are required to do so; this is not a choice.***


    Objectives:
    -Clear all of the inhabitants of D:50
    -Close the Chaos Gate
    -D:50 must be cleared and the gate closed within 8000 turns
    -Exit the Drakalor Chain and win the game.
    -Successful completion of this mission will count for two points.

    Restricted Areas:
    -ID
    -BugWil
    -Maze/Rift/Stone Circle/WDC
    -Casino giftshop


    Mission 9(b): The Path of Chaos
    ***This mission is to be played by all character ineligible for Mission 9(a)***


    Objectives:
    -Kill Fistanarius, the greater balor
    -Throw yourself into the Chaos Gate to end the game
    -There is no turn limit on this mission
    -Successful completion will count for 1 point.

    Restricted Areas:
    -You are allowed to visit all game locations


    The challenge will officially end March 31. MIA runs may commence 72 hours in advance. Please coordinate with your team if you are unable to play until late in the month.


    Due to scores from the previous round...

    Congwen the Hurthling Elementalist from Team Fire has been corrupted.

    Code:
    3	Your right hand suddenly vanishes!	                              
    You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).
    Last edited by JellySlayer; 03-19-2014 at 12:43 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

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