I've tried some myst elves after picking up ADOM again after some years of not playing it.
I've finally got one that looks like she'll last some time, mainly because of a [10,2] crystal shield and plenty of books in the puppy cave.
I saved the puppy, killed Keethrax, and got through the UD.
There were also lots of herbs, so I really don't need to pick any in the big room. That's where most of my characters have died so far.
A mist elf priest seems very powerful in melee, at least if you start with a mithril weapon and not with an 1d6 club.
Now that the shield skill is trained, I'm very hard to hit, and I've also got lots of blessed spenseweed and the cure light wounds spell.
The only thing that seems to be a problem with mist elves is poison or fireball traps, but I got poison covered now.
Other kinds of traps don't seem to hurt them as much as other races.
I haven't seen any vortices yet, and I'm not looking forward to them. I only have a ring of cold resistance and 48 hp. It seems the only defense is teleportation?
I have the spell but not teleport control.
Is there any list of what kind of damage is reduced with mist elves?
Talents so far have been hardy, potent aura, strong magic, tough skin. At level 12 I could choose very hardy (6 more hp!) or continue with iron skin and immune to pain.
I suppose 6 hp is more important when you only have around 50?
Code:
Claire St:16 Le:26 Wi:15 Dx:24 To:15 Ch: 9 Ap:26 Ma:28 Pe:17 N+
DV/PV: 71/11 H: 48(48) P: 107(107) Exp: 11/47339 M: 11745
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Background Information
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Name: Claire Race: female Mist Elf Class: Priest
Eye color: white Hair color: white Complexion: white
Height: 6'5" Weight: 66 pounds
Age: 8140 (grown-up)
Star sign: Dragon Birthday: 16/Dragon (day 166 of the year)
Maces & flails 6 +4 +2 +1 skilled 208
Bows 1 +2 +1 +0 basic 8
Shields 5 +10 skilled 138
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Spells
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Bless : 853, 8pp (Effectivity: +4)
Cure Light Wounds : 535, 5pp (Effectivity: +3)
Dispel Undead : 689, 7pp (Effectivity: +0)
Divine Wrath : 486, 11pp (Effectivity: +7)
Ethereal Bridge : 341, 29pp (Effectivity: +1)
Hellish Flames : 506, 8pp (Effectivity: +7)
Know Alignment : 723, 10pp (Effectivity: +0)
Knowledge of the Ancients: 874, 40pp (Effectivity: +3)
Lesser Divine Touch : 7, 15pp (Effectivity: +0)
Light : 414, 3pp (Effectivity: +4)
Nether Bolt : 487, 11pp (Effectivity: +4)
Neutralize Poison : 740, 10pp (Effectivity: +1)
Skills: concentration, healing, det item status, herbalism at 100%
alertness/dodge around 50% going very slowly.