I'm not sure there is a polite way to express how much I disagree.
ADOM throws monsters in random compositions and random numbers at you, with random battlefields and dungeon layouts. Berserk archery is something of a "win more" element; if you're several spaces away from all enemies already, you're in a pretty good position no matter what. All the extra points do is make it a little easier to maintain it or win outright. But once the monsters have closed the distance, the downside of berserk mode is felt again.
Through smart moving and careful picking of targets, you constantly end up creating additional opportunities to shoot at monsters unimpeded far more often than the game ends up just "giving" them to you.