Originally Posted by
FantomFang
2) Oh good to know, I know I abused that
HPcasting is slightly more costly and abuses Wi and To like crazy. Emergencies only for sure.
Originally Posted by
FantomFang
3) Overtrain? Are you referring to using up a ton of herbs near the caps to try and push it a little bit farther?
Yeah.
Originally Posted by
FantomFang
4) I thought I read something about getting seeds from existing bushes, is that true?
Yes. You can pick seeds from blossoming plants by applying gardening skill. Very, very efficient way to farm herbs.
Other things that may be a bit surprising...
-Teleport spell now costs quite a bit more and its cost depends on danger level.
-Teleport sometimes fails horribly in Darkforge. Don't expect to be able to loot the treasuries without a fight.
-You'll see very different artifacts randomly generated when you play now. Vanquisher can be a random drop sometimes.
-Many new corruptions.
-Thunderstroke and True Aim are awesome now. Trust me.
-Thieves' Guild is much harder to get into and pickpocket is more annoying to use. These will be tinkered with slightly in pre21 IIRC.
-Some disablers don't work on bosses anymore. You can't kill the Snake in darkness anymore for example
-Scrolls of chaos resistance are now called "corruption removal" for whatever reason. Wishing for scrolls of chaos resistance currently gives the wrong item.
-7lbs have been toned down considerably and you can only wish for 1 pair at a time.
-First aid is quite a bit better. Definitely worth buffing in the early game.
-Summoned monsters don't drop loot. This will be reverted in pre21.
-Some heir gifts have been buffed.
-Candle starsign isn't quite so overpowered; Tree is a bit better.
There's apparently some graphics and things that have been introduced too.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.