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Thread: How do I change the font to show diffrent colors for diffrent things?

  1. #1

    Default How do I change the font to show diffrent colors for diffrent things?

    Like exp gain ect. to seperate important text from normal stuff.
    I,ve seen videos where people have it like that but i can't find it in the "CTRL M" options

  2. #2

    Default

    [m] read the manual
    [U] Customizing ADOM & Keyboard Redefinitions & Command Line Options
    Appendix E: Message Customization
    ADOM, where the most commonly used letter in the alphabet is the explosive rune. - starfries

  3. #3

    Default

    Quote Originally Posted by Alucard View Post
    [m] read the manual
    [U] Customizing ADOM & Keyboard Redefinitions & Command Line Options
    Appendix E: Message Customization
    Thankyou very much

  4. #4

    Default

    Well acording to the manual it's on by default I found the ADOM.msg file it looks set up to me but its not applying it the game. Is on by default? I tried dragging the file to my main directory also, no luck.

  5. #5
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    In the same directory as the adom.msg file there is also a file named adom.cfg. Make sure the following variable is in it: Colored_Messages = true
    Learn to learn.

  6. #6

    Default

    Ok I don't see it I mean am I missing something
    Code:
    #
    #  Configuration file for ADOM Version 1.2.0 
    #
    #  Variable types:
    #  ---------------
    #    boole [true, false]
    #    string
    #    number  (only integers)
    #
    #  Boolean variables (default = false):
    #  ------------------------------------
    #    Allow_Default_Names
    #    Auto_Lock_Doors
    #    Auto_Lock_Nearest
    #    Auto_Open_Doors
    #    Auto_Select_Doors
    #    No_Book_Spellcasting
    #    Check_Item_In_Hand
    #    Colored_Menus
    #    Colored_PC
    #    Compact_Kill_List
    #    Display_Key_Code
    #    Fast_Missile_Readying
    #    Fast_More
    #    Fated_Gender
    #    Low_Hitpoint_Warning
    #    Metric_Measuring
    #    Nice_Stuff
    #    Questioned_Attributes
    #    Quitters_Allowed
    #    Random_PC
    #    Reload_Missiles
    #    Reverse_Message_Order
    #    Show_Experience
    #    Sorted_Skills
    #    Starvation_Warning
    #    Verbose_Level_Messages
    #    Walk_Carefully
    #    Zap_Wands_In_Hand
    #
    #  Other variables:
    #  ----------------
    #    Auto_Pickup         [string made up from the following characters]
    #          [  Armor, shields, cloaks, boots, girdles, gauntlets and helmets
    #          *  Gems and rocks
    #          ]  Tools
    #          '  Necklaces
    #          (  Melee weapons
    #          }  Missile weapons
    #          /  Missiles
    #          =  Rings
    #          \  Wands
    #          !  Potions
    #          ?  Scrolls
    #          ~  Bracers
    #          %%  Food
    #          $  Gold
    #          {  Instruments
    #          "  Books
    #    Base_Delay_Factor   [number]
    #    Class               [string]
    #    Class_Mask          [string made up from the following characters]
    #          a - Fighter
    #          b - Paladin
    #          c - Ranger
    #          d - Thief
    #          e - Assassin
    #          f - Wizard
    #          g - Priest
    #          h - Bard
    #          i - Monk
    #          j - Healer
    #          k - Weaponsmith
    #          l - Archer
    #          m - Merchant
    #          n - Farmer
    #          o - Mindcrafter
    #          p - Barbarian
    #          q - Druid
    #          r - Necromancer
    #          s - Elementalist
    #          t - Beastfighter
    #    Message_Buffer_Size [number]
    #    Name                [string]
    #    Persistence         [number]
    #    Race                [string]
    #    Race_Mask           [string made up from the following characters]
    #          a - Human
    #          b - Troll
    #          c - High Elf
    #          d - Gray Elf
    #          e - Dark Elf
    #          f - Dwarf
    #          g - Gnome
    #          h - Hurthling
    #          i - Orc
    #          j - Drakeling
    #    Recovery            [number]
    #    Sex                 [male, female]
    #    Short_Log_Format    [string]
    #    Uncursed_String     [string]
    #    Item_Status_Color   [string made up from one of the following constants]
    #          blue
    #          green
    #          cyan
    #          red
    #          magenta
    #          brown
    #          light gray
    #          dark gray
    #          light blue
    #          light green
    #          light cyan
    #          light red
    #          light magenta
    #          yellow white
    #    Verbose_Log_Format  [string]
    #          
    
    Auto_Lock_Nearest     = true
    Auto_Open_Doors       = true
    Auto_Select_Doors     = true
    Base_Delay_Factor     = 10
    Check_Item_In_Hand    = true
    Colored_Menus         = true
    Colored_PC            = true
    Fast_Missile_Readying = true
    Item_Status_Color     = cyan
    Low_Hitpoint_Warning  = true
    Nice_Stuff            = true
    Persistence           = 20
    Reload_Missiles       = true
    Reverse_Message_Order = true
    Sorted_Skills         = true
    Starvation_Warning    = true
    Walk_Carefully        = true
    Zap_Wands_In_Hand     = true

  7. #7

    Default

    I even tried inserting "Colored_Messages = true" into the CFG file.

  8. #8
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Quote Originally Posted by brett13r View Post
    Ok I don't see it I mean am I missing something
    Well, it isn't there is it now?

    You will have to add it, save the changes. Close ADOM and start it up again. Report back if you are still not having colored messages.

    Edit - In an earlier post you said that you dragged the adom.msg file to another directory, is there still a copy in the adom_dat directory(although I think the game will create one anyway if missing, so maybe not important)?

    Edit2 - The easiest would probably be to just delete the adom.cfg file. The game will create a default one if it doesn't find it in the adom_dat directory. The newly created one will have the colored_messages variable in it.

    Edit3 - brett13r, I hope you don't mind if I ask other members a quick question in your thread. Can anybody please tell me how to color critical hits?
    Last edited by Stingray1; 02-13-2014 at 04:20 PM.
    Learn to learn.

  9. #9

    Default

    Np. ill try it later tonight i did add it but didn't restart it.

  10. #10

    Default

    Quote Originally Posted by Stingray1 View Post
    You will have to add it, save the changes. Close ADOM and start it up again. Report back if you are still not having colored messages.
    It worked after I restarted it thankyou.

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