Ok I don't see it I mean am I missing something
Code:
#
# Configuration file for ADOM Version 1.2.0
#
# Variable types:
# ---------------
# boole [true, false]
# string
# number (only integers)
#
# Boolean variables (default = false):
# ------------------------------------
# Allow_Default_Names
# Auto_Lock_Doors
# Auto_Lock_Nearest
# Auto_Open_Doors
# Auto_Select_Doors
# No_Book_Spellcasting
# Check_Item_In_Hand
# Colored_Menus
# Colored_PC
# Compact_Kill_List
# Display_Key_Code
# Fast_Missile_Readying
# Fast_More
# Fated_Gender
# Low_Hitpoint_Warning
# Metric_Measuring
# Nice_Stuff
# Questioned_Attributes
# Quitters_Allowed
# Random_PC
# Reload_Missiles
# Reverse_Message_Order
# Show_Experience
# Sorted_Skills
# Starvation_Warning
# Verbose_Level_Messages
# Walk_Carefully
# Zap_Wands_In_Hand
#
# Other variables:
# ----------------
# Auto_Pickup [string made up from the following characters]
# [ Armor, shields, cloaks, boots, girdles, gauntlets and helmets
# * Gems and rocks
# ] Tools
# ' Necklaces
# ( Melee weapons
# } Missile weapons
# / Missiles
# = Rings
# \ Wands
# ! Potions
# ? Scrolls
# ~ Bracers
# %% Food
# $ Gold
# { Instruments
# " Books
# Base_Delay_Factor [number]
# Class [string]
# Class_Mask [string made up from the following characters]
# a - Fighter
# b - Paladin
# c - Ranger
# d - Thief
# e - Assassin
# f - Wizard
# g - Priest
# h - Bard
# i - Monk
# j - Healer
# k - Weaponsmith
# l - Archer
# m - Merchant
# n - Farmer
# o - Mindcrafter
# p - Barbarian
# q - Druid
# r - Necromancer
# s - Elementalist
# t - Beastfighter
# Message_Buffer_Size [number]
# Name [string]
# Persistence [number]
# Race [string]
# Race_Mask [string made up from the following characters]
# a - Human
# b - Troll
# c - High Elf
# d - Gray Elf
# e - Dark Elf
# f - Dwarf
# g - Gnome
# h - Hurthling
# i - Orc
# j - Drakeling
# Recovery [number]
# Sex [male, female]
# Short_Log_Format [string]
# Uncursed_String [string]
# Item_Status_Color [string made up from one of the following constants]
# blue
# green
# cyan
# red
# magenta
# brown
# light gray
# dark gray
# light blue
# light green
# light cyan
# light red
# light magenta
# yellow white
# Verbose_Log_Format [string]
#
Auto_Lock_Nearest = true
Auto_Open_Doors = true
Auto_Select_Doors = true
Base_Delay_Factor = 10
Check_Item_In_Hand = true
Colored_Menus = true
Colored_PC = true
Fast_Missile_Readying = true
Item_Status_Color = cyan
Low_Hitpoint_Warning = true
Nice_Stuff = true
Persistence = 20
Reload_Missiles = true
Reverse_Message_Order = true
Sorted_Skills = true
Starvation_Warning = true
Walk_Carefully = true
Zap_Wands_In_Hand = true