The rules are simple. Roll a random PC, and
play as you like. Just don't save scum. Post
your victory or death in this thread, along
with all discussion.
The rules are simple. Roll a random PC, and
play as you like. Just don't save scum. Post
your victory or death in this thread, along
with all discussion.
"Whip me!" pleads the adom player. The rng replies... "No."
Here's mine:
Orc paladin should be fun. I'll have some spellcasting later,Code:Greysbane St:16 Le:12 Wi:10 Dx: 8 To:12 Ch: 9 Ap:10 Ma:11 Pe: 7 C DV/PV: 8/8 H: 19(19) P: 4(4) Exp: 1/0 DrCh Sp: 102 Name: Greysbane Race: female Orc Class: Paladin Eye color: black Hair color: bald Complexion: gray Height: 5'6" Weight: 158 pounds Age: 16 (grown-up) Star sign: Unicorn Birthday: 27/Unicorn (day 117 of the year) Pole arms 2 +2 +0 +1 basic 40 Right hand: 3 bonus to hit, 1d8+2 damage ?Left hand: 10 bonus to hit, 2d4+4 damage Athletics ................ 22 (mediocre) [+4d5] Backstabbing ............. 7 (poor) [+3d3] Climbing ................. 35 (fair) [+3d5] Concentration ............ 28 (mediocre) [+4d5] Dodge .................... 21 (mediocre) [+3d5] Find weakness ............ 7 (poor) [+4d5] First aid ................ 22 (mediocre) [+4d4] Haggling ................. 21 (mediocre) [+3d4] Healing .................. 32 (fair) [+3d5] Listening ................ 27 (mediocre) [+3d4] Literacy ................. 31 (fair) [+3d4] Metallurgy ............... 9 (poor) [+4d5] Mining ................... 13 (mediocre) [+3d4] Stealth .................. 33 (fair) [+2d4] Swimming ................. 21 (mediocre) [+3d4] Two weapon combat ........ 6 (poor) [+4d5] Head : metal cap [+0, +1] [50s] Neck : - Body : chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : spear (+1, 1d8) [50s] Left Hand : everburning torch [+1, +0] [10s] Right Ring : - Left Ring : - Bracers : - Gauntlets : gauntlets (-1, +0) [+0, +1] [10s] Boots : iron boots [-1, +1] [120s] holy symbol [5s] iron ration [100s] 46 gold pieces [0s]
and some nice melee for now.
UPDATE 1: July 3
Well, I did Keethrax and got herbalism. Went to DT and
found a wand of item detection in the shop. I TP raided
DF for a suit of 'hate' mail and no weapon better than
my orc spear. I returned to DT for 'Big Punch', just to
be able to do some decent damage. Should be fun using it
with only level 1 Bart training so far. No herb training
to speak of yet, despite having some nice bushes in the
bigroom. Might have to do that soon though, as I nearly
died crossing the animated forrest. I had an AoLS and
bracers of resistance, but they both got disolved by
some stray slug's breath attack : ( I didn't know that
could melt bracers of resistance actually, so I suppose
that's one for the 'undocumented' thread as well. I
would have taken the AoLS straight to Khelly, but got
turned back by a threat room of acid vortices. I'll deal
with them later...
Greysbane St:22 Le:14 Wi:12 Dx:13 To:16 Ch: 1 Ap:12 Ma:12 Pe: 6 N+
DV/PV: 28/19 H: 123(123) P: 40(40) Exp: 14/143104 D: 10 Sp: 88
Strained!
Maces & flails 1 +1 +0 +0 basic BLAH!
UPDATE2: July 5
A bit of herb farming, Griffyard down, Pyramid
down. Found a mithril halberd of penetration and
a bloody dagger. I'm actually thinking of smithing
up the dagger : )
July 6:
Water Orb obtained, and all my blessed SoCR
were killed by an acid vortex tension room. A
horde of other items went with them, but it
was the SoCR's that hurt most. Ouch.
July 7.
Fire Orb down, and I notice Grey's pitiful wretch
of a PC isn't even started yet. Ha!
Casino shopkeeper dead. Ancient karmic wyrm
dead. Temples will fall soon, then D:50.
Last edited by gut; 07-07-2009 at 02:03 PM.
"Whip me!" pleads the adom player. The rng replies... "No."
Female dark elf weaponsmith born in the month of wand. A rather odd combination, but she does start with elven chain mail.
A bit of trouble in the village dungeon, as a blink dog summoned ahead of me as I was leading the carpenter through a corridor. A prayer was needed. There was an altar and an ant hive in the big room, so I went on a sacrificing spree and got precrowned with farslayer and hammer of the gods. Not the exactly the best artifacts in the game, but still useful.
Last edited by meh; 07-02-2009 at 09:39 PM.
Hurthling beastfighter, born in candle.
Wilson St:13 Le:10 Wi:12 Dx:21 To:19 Ch:14 Ap:10 Ma: 4 Pe:14 L
DV/PV: 16/1 H: 21(21) P: 1(1) Exp: 1/0 DrCh Sp: 102
My damage is weird, Right hand: +1 bonus to hit, 1d4+0 damage (0-0, avg 0.0)? Some beastfighter display bug that I'm not aware of 'cause I haven't played one in about 5 years?
I'm too late for the server, unfortunately, so I'll have to play local (whcih is a shame since I haven't been able to get Sage running on this netbook). My randomly random character is...
...Unicron-born female dwarven elementalist. Crap. Named her "Tommie" after a certain creator.
Stats:
No notable equipment. Don't have time to play now - will give the girl a roll later.Code:Tommie St:13 Le:18 Wi:14 Dx:15 To:14 Ch: 7 Ap:11 Ma:13 Pe:13 DV/PV: 11/1 H: 20(20) P: 18(18) Exp: 1/0 DrCh Sp: 100
Platinum Edition ADOMer
http://gamesofgrey.com - check out my roguelikes!
0. Female Gray Elf Mindcrafter. Starsign candle.
1. Healing obtained. Level 7 now.
2. Advanced to Dwarftown (D:11). Finished first quest (large kobold). Have herbs in big room and floor below. Trying to harvest morgia in big room, giving a lot of exp and weapon marks. Found possible end-game armor: Mithril chain mail of life. (+20% HPs). Also have some bracers of toughness, helped me getting over the elf's chief weakness. Long session of morgia-munching in front of me. Level 12 now.
3. (Very short round due to time constraints): Harvested some more. Found my favourite corpse: "You start to consume the ogre magus corpse. You are done eating the ogre magus corpse. Very fat, this meat. You suddenly feel stronger! You feel power floating through your body! You also feel closer to the mana flow of the world." Level 13 now, but gonna get TO up a bit, and get detect traps installed before taking on the pyramid. I have music skill and gemology, so I plan on going to PC:2 and letting those ants dig out the level for me. Should take care of ore/gem needs. Polearms level 8.
Last edited by Molach; 07-03-2009 at 12:06 PM.
ADOM General's warning: Treasure Hunting causes slowness, frailty, terrible markmanship and is dangerous to your characters' health
I rolled a Book-born gnome necromancer. Decent stats and awesome boots. Should hopefully make for a pretty easy game. Will play later when I have more time.
Code:---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Necronome St: 8 Le:22 Wi:12 Dx:13 To:14 Ch:14 Ap: 8 Ma:24 Pe:14 CN DV/PV: 12/5 H: 20(20) P: 28(28) Exp: 1/0 M: 0 ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Boots : gnomish boots (+1, +0) [+2, +3] [10s]
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Female Orc Paladin born under the sign of the Raven.
The door suddenly falls in your direction! You are not nimble enough to evade the door. Your anvil is crunched!
http://kandrewsmith.blogspot.com
Male Drakeling Beastfighter born under the month of the Wolf. Pretty good combination.
light furs [+2, +1] to start, nothing else of note.
Started with Healing and Herbalism... which starting quest should I take if I don't need either of the skills? I guess Guth's wand of cold would be the most beneficial?