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Thread: Crit City - Mimic Difficulty

  1. #21
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    Quote Originally Posted by grobblewobble View Post
    Well, from the game screen that Tyrnyx posted:

    Code:
    B             St:32  Le: 3  Wi:12  Dx:11  To:31  Ch: 8  Ap: 4  Ma:11  Pe:17 N=
    DV/PV: 44/32   H: -16(300)    P: 53(53)      Exp: 20/3113284    MT    Sp: 118
    Blessed Satiated
    He died with -16 health, no paralysis. The three HP talents add a total of 18. With that many extra HP he would have survived the round with 2 HP left.
    The combat round ends as soon you are dead (at least in melee), so who's to say that that was the last of mimic's attack?

    On a related though,
    . Imagine an unspoiled player taking on the guy without -Para. If I ever get to finishing my lvl 50 priest (last play session ended with killing Ssrraxx; a lot of things left to do - Ice Queen domain, Scintillating Cave and Filk as well as whipping myself to neutrality - possibly the hardest part), I will be able to document my adventures on Chaos Plane in more detail and may drop a call here for spectating (the savefile is on the server).

    Quote Originally Posted by SirTheta View Post
    Those talents also get a lot better in p22 - the bug for Mist Elves is finally fixed and 18 HP is huge for them
    Good luck getting to 20 Toughness with nerf to -stat- potions and PoGAs (herb overtraining aside which is hopefully finally fixed in p22).
    Last edited by _Ln_; 04-25-2014 at 03:20 PM.
    I like my women like my ADOM loot - hunted as treasure and in extra quantity.

  2. #22
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    Andor without paralysis resistance was pretty much death even without penetrating attacks. It just took a really, really long time (in practice, he normally would end up just stat draining/corrupting you to death).
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #23
    Join Date
    Feb 2014
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    Quote Originally Posted by grobblewobble View Post
    Well, from the game screen that Tyrnyx posted:

    Code:
    B             St:32  Le: 3  Wi:12  Dx:11  To:31  Ch: 8  Ap: 4  Ma:11  Pe:17 N=
    DV/PV: 44/32   H: -16(300)    P: 53(53)      Exp: 20/3113284    MT    Sp: 118
    Blessed Satiated
    He died with -16 health, no paralysis. The three HP talents add a total of 18. With that many extra HP he would have survived the round with 2 HP left.
    that wud just mean he survives that round...next round he will die cause para hasnt e1 gone yet so atleast 2 more attacks then mayb para breaks and 2 more attacks...so a minimum of 4 more attacks left on the mimic.
    yes these skills will b marginally useful on elves i think , tho if u play elves u shud play it as a glass cannon imho

  4. #24
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    He's not paralyzed...
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #25
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    Clearly, we all greatly fear mimics. They are definitely up there on the list of killers. I understand that -para is important and I've heard that more -para items are going to be implemented... still, I think the question still stands: should mimics be tweaked weaker?
    Completed: All Races, All Classes. Twice.
    Fastest Run: Dwarf Mindcrafter - 34803 turns. No wand of tele.
    Challenge Games: C- CK (stupid ending), Platinum Girdle x10, Westside Story, Team Teleport - illiterate troll barb, Scroll of Omnipotence obtained
    ULE - DE Archer

  6. #26
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    I don't think so. Mimics are somewhat dangerous, but not overwhelmingly so, and they're pretty rare. Yes, on a bad run a master mimic or hivemind can crit for 300+, but so can a werewolf king, ancient dragon, diamond golem, etc.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #27
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    They should not.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

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