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Thread: Artifact suggestions..

  1. #11
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    ------ sticky eternium gauntlets "Persu Uegl" (-1, -5) [+4, +4] -----

    Weight: 5s

    When worn it modifies DV by +4 and PV by +4.

    When used in melee combat it grants a -1 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -5 bonus to hit and causes 1d4 points of damage.

    It curses items holded in hands.
    It poisons weapons holded in hands.
    It works as you would have "Poison drips from your hands." corruption.
    It poisons enemies when fighting unarmed.
    +6 punch damage (when fighting unarmed).
    Last edited by Mad Minstrel; 04-02-2008 at 10:10 PM.

  2. #12
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    Quote Originally Posted by Mad Minstrel View Post
    ------ sticky black gauntlets "Persu Glue" (-1, -5) [+4, +4] -----

    Weight: 5s

    When worn it modifies DV by +4 and PV by +4.

    When used in melee combat it grants a -1 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -5 bonus to hit and causes 1d4 points of damage.

    It curses items holded in hands.
    It poisons weapons holded in hands.
    It works as you would have "Poison drips from your hands." corruption.
    It poisons enemies when fighting unarmed.
    those might be kinda cool for a beastfighter/monk...scrolls of satiation would get around the food poisoning if you could get enough of them..I like it, got a good trade off could be usefull but could screw you also, Is it a cursed/perma-cursed artifact?

  3. #13
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    No, I think permacurse would make it to annoying even for monks/beastfigters. But I think you shouldn't be able to take off gauntlets if your weapon/shield is cursed (and Persu Uegl autocurses holded items). I'm not sure if this is the case in ADOM.
    Last edited by Mad Minstrel; 04-02-2008 at 10:20 PM.

  4. #14
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    Yggaz rags: These ancient rags are actually the rags worn by a long dead drunkard named Yggaz
    [-1, 0] (ap-15)

    When worn it grants resistance to confusion
    When worn it grants the ability to transform any potion of booze into a random other potion
    It aggravates those around you (No one likes a blabbering drunk!!!)

  5. #15
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    jade-encrusted harp

    -------------------------------- The Harp of Madness --------------------------------

    Weight: 35s

    When used in melee combat it grants a -5 bonus to hit and causes 1d2 points
    of damage. When used as a missile it grants a -5 bonus to hit and causes 1d2
    points of damage.

    It can tame any type of monster (you still need high Music to use it efficiently).
    It drains Learning and Willpower everytime it's used.
    It confuses the musician if used successfully (a monster has been tamed).


    Maybe it should just abuse Le and Wi, not drain it immedietaly, I'm not sure about this.
    Last edited by Mad Minstrel; 04-02-2008 at 10:44 PM.

  6. #16
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    I would love to have some special-effect artifacts in the game.

    My ideas:

    • Weather Amulet
    • Gloves of Weapon Stealing
    • Portable Forge, Portable Altar
    • Scroll of Time Stopping (stops time for everyone else for 5 turns)
    • Robe of Dematerialization (allows to walk through walls)
    • Potion of Omnipotence (not to be taken honestly)
    • Coin of Paying (pay all, exactly one time, no matter how much it costs)
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  7. #17
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    what is permanent cursing? I have so far been able to bless and then remove items such as the boots of great speed (I think) and the black torc in ADOM.

  8. #18

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    Quote Originally Posted by F50 View Post
    what is permanent cursing? I have so far been able to bless and then remove items such as the boots of great speed (I think) and the black torc in ADOM.
    Permanent cursing doesn't mean you can't remove it, cause that would be too much. It just means that, once you have uncursed and removed it, it will curse itself again if you wield it again.

  9. #19
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    Petra's Suggestions...


    A Black Eternium Dagger

    Identified: Fifth's Victory "Venerable Victory" 4d4+5 (+5 +5) (+5 +5) Speed: +5 (5 stone)

    Very good at critical hits.
    Humaniod Slayer
    Bad Luck

    A Vicious Black Dart.

    Identified: The Fifth Dart "Bloody Revenge" 5d3+5 (+15, +15) 5 stone

    Instant Kills humaniods
    Returns when thrown. Always.
    Dooms

    A Flowing Black Cape.

    Identified: The Black Flowing Cape "Fear Ye the Shadows?" (-3 -3) (+15, +5) 25 stone

    Increases Stealth Dramatically
    Immune to cold
    Immune to weather

    An Old Fashioned Hat

    Silver Buckled Hat "Guy Fawkes November" (+5 +7) 20 stone
    Int +5
    Will +5
    See invisible

    Black Leather Gloves

    Identitied: Charred Hands (+5 +5) 20 stone
    Dex: +5
    Regeneration

    Shiny Black Boots
    Identified: Feet of the Swift (+10 +5) +10 Speed 10 stone
    *same as seven league boots only better*

    A Black Eternium Dagger

    Fifth's Victory "Vivisection's Vanguard" 4d4+5 (5 5) (7 stone)

    Very good at critical hits.
    Demon Slayer
    Bad Luck

  10. #20
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    Quote Originally Posted by Tannis View Post
    Permanent cursing doesn't mean you can't remove it, cause that would be too much. It just means that, once you have uncursed and removed it, it will curse itself again if you wield it again.
    how is that different from autocurse?

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