Originally Posted by
TheMightyOne
Maybe you have some other general tips? Like run away if you're past 60% of your HP... Something that you just do without thinking about it
1. Always remember that ADOM is completely turn-based. It won't do a thing until you tell it to. Use this time to scope out difficult situations, and a possible way to escape from some otherwise-deadly ones.
2. If it's a j, be careful around it. They all have some kind of special attack - for example: [SPOILER]
Code:
White j's paralyze you when they attack, and can paralyze you
when you attack them with a melee weapon. Yellow j's can poison you when
they attack, and green ones can sicken you.
(If you want to see the spoiler, just highlight the text inside the box)
3. Be aware of the different alignments. Sometimes it's easy to know what the alignment of an enemy is - a chaos brother, for example, is chaotic. Sacrificing live enemies can be dangerous if you're unsure about the enemy's alignment and that of the altar. Attacking some creatures that are Chaotic, or Lawful, will sometimes push your alignment in the other direction, sometimes in little tiny nudges, sometimes in humongous leaps.
4. Train up missiles - whether it be bows, crossbows, slings, or thrown rocks. It is exceedingly helpful to be able to pepper a nasty enemy full of arrows/bolts/bullets/rocks before it can reach you. Also, you can fire a ranged weapon in melee range.
5. It's bad for your "karma" to smack things that change colors. This doesn't actually happen if the creature is struck or killed by a ranged attack, though. See spoiler if you would like a more in-depth note about it...
Code:
Attacking a Karmic creature (Karmic Lizards are the kind you're most likely to see)
with a melee weapon will occasionally produce the message "You feel that this was
a bad idea!", which means the Karmic creature's defense has activated, and it will
either remove good luck/fate smiling, or grant cursed (character, not equipment)
or doomed. Cursed causes the game to nudge some rolls against you; doomed causes
many, many bad things to happen. Good luck and fate smiles are the opposite of cursed
and doomed, though the effects from Cursed are greater than the benefits from Good
Luck, and the effects from Doomed are greater than the benefits from Fate Smiles.
6. Have fun and explore! Though watch out for a "long and non-descript tunnel". That place is for higher-level characters, or those with ways to bypass its guardians. The more you know about the game's world, the easier it will be in future games to know where you can go, when.
Originally Posted by
Necropassion
Correct use of the tactics settings can mean the difference between life and death in a tight spot, so I recommend you to familiarize yourself with their uses.
Very good advice right there.