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manual
Secondary Attributes
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The following secondary attributes are used:
DEFENSIVE VALUE (DV): The defensive value determines how hard you are
to hit. It starts at 1, 10 is about average, and, in theory, it is
not limited in its value. The higher the value is, the harder you are
to hit. This value is influenced by race, class, dexterity,
equipment, burden level, hunger, and dozens of other factors.
PROTECTION VALUE (PV): PV determines how many points of damage are
stopped when your PC is hit by a physical attack. This value can be
positive (which means that you have adequate protection) or negative
(which means that you are carrying some kind of cursed items making
it easier for your enemies to inflict wounds upon you). This value is
influenced by your toughness, your equipment and several minor
factors.
HIT POINTS (HP): Hit points represent how much punishment your character
can take before dying. The higher this value is, the better for you!
Your maximal hit points are listed in brackets. Your hit points can
decrease through combat wounds, traps, magical attacks, and many other
things. As soon as your current hit points are lower than your
maximum hit points, you start to heal wounds. How fast you heal
injuries depends upon race, class, toughness, healing skill,
equipment, general conditions, and several minor factors.
POWER POINTS (PP): Magical power is described by a certain number of
power points. To cast a spell (if you are able to do so), you have to
spend a certain amount of power. If you do not have enough power
points to cast a certain spell, your life energy will be drained
instead. Be careful -- this might kill you! As an added side effect
abusing your body by channeling too much magic also might result in a
decreased connection to the mana flow of Ancardia and heavily abuses
your physical and mental health... which basically means that your
Willpower, Toughness and Mana attributes might decrease over
time. Your maximum power points are listed in brackets. Power is
influenced by mana, class, race, experience and willpower.