PoCC - i picked quit fwe in BDC, with paladin. But still didn't check it with thief's lvl 32 skill.
>>JellySlayer
I see, thank you, than i will go deeper. It's test - only character,i'm not planing "return" from inf dung)
PoCC - i picked quit fwe in BDC, with paladin. But still didn't check it with thief's lvl 32 skill.
>>JellySlayer
I see, thank you, than i will go deeper. It's test - only character,i'm not planing "return" from inf dung)
Just to jump in, Pickpocket isn't a very good name for the skill. It should be called "Stealing/Steal". But as of now its pretty hardcoded it seems. "the -foo doesn't have any pockets"
I didn't use the skill that much but one time I got a scroll of identify and I was more than happy.
Gate Closers:
Dwarf Monk (p17), Dwarf Paladin (p23), Gnome Duelist (r49), Dark Elf Barbarian (r50), High Elf Archer (r51)
Objects in the pockets of the dead are considered to be donated to the God of Thieves. This has been a tradition in Ancardia for all of recorded history.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
I thought monster pockets were portals to another dimension, one which eliminates mass but not weight, just like the PC's backpack (otherwise how could you carry 100 suits of armor).
This is why you have to learn a special skill to apply pickpocketing, you aren't just reaching into a normal pocket, but rather another world. This is also why you can only snatch items weighing only 10s or less. Sure, the 10s of weight is in the pocket, but pulling that much mass from another dimension is very difficult.
Last edited by gut; 10-17-2014 at 07:28 AM.
"Whip me!" pleads the adom player. The rng replies... "No."
I always figured you were taking something before the opponent was able to use it or break it during combat.
As for the skill - it's very powerful. Stop looking at it's use in terms of the best items it produces. The good think about pickpocket is the amount of potions of water, potential stats, scrolls of identify, uncursing, wands of stunning etc etc. A good thief will end up absolutely rolling in these items, which in turn leads to massive stacks of blessed herbs, healing potions, high stats, and lots of 'get out of jail' cards for bad situations. It's one of the best skills in the game, but it's more subtle than a simple 'I just pickpocketed ironfist'.
My orc thief just died.
Mission: Win with all classes as a dwarf
Accomplished: Monk, Beastfighter, Duelist, Barbarian, Paladin, Priest, Wizard, Elementalist, Mindcrafter, Necromancer, Bard
Current quest: Merchant
I wish I knew how to set up a macro for this. Gets tedious pickpocketing the same monster 10 times in a row until finally either gives you your fortune cookie or tells you the monster doesn't have anything. A, 1, up, fail, A 1 up Fail, a 1 up fail fail fai lfail failfailfailfailfailfailfalifalifailfail oh here you go green colored piece of glass.